Profile

Anguilla
On FACEIT since 2025 150 matches tracked 90 matches in 30 days
ELO ▼ 56
2,013
30-day peak: 2,069
Rank EU
#252,403
Anguilla #73 in Anguilla
Last updated:
Next update possible in 1h 20m

How does Profile play?

Rating 1.11 K/R 0.81 ADR 86.8 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 150 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.10+0.07 · Ø 1.03 better than 72%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 32x 4K, 7 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.3
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −5 pp, ELO −109

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
26 matches · 35% win rate
On Mirage −2 ELO
57 matches · 54% win rate
Between 18:00 and 24:00 −25 ELO, win rate 33%
On Thursdays −23 ELO, win rate 36%

Profile loses the most ELO on Dust 2: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 59%
0.86 better than 90%
91.6 better than 89%
1.20 better than 90%
57% of 294 duels better than 80%
35% of 37 situations better than 40%
Anubis32
44% better than 24%
0.77 better than 64%
85.2 better than 71%
1.06 better than 59%
56% of 131 duels better than 75%
6% of 18 situations better than 2%
Dust 226
35% better than 5%
0.76 better than 58%
82.9 better than 61%
1.01 better than 42%
44% of 151 duels better than 15%
31% of 13 situations better than 28%
Ancient13
31% -
0.86 -
88.4 -
1.17-
58% of 45 duels -
27% of 11 situations -
Nuke10
60% -
0.86 -
86.4 -
1.15-
55% of 49 duels -
25% of 8 situations -
Inferno7
14% -
0.71 -
75.9 -
0.95-
51% of 37 duels -
67% of 3 situations -
Cache5
40% -
0.63 -
74.9 -
0.83-
57% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Profile plays

Across 150 matches Profile averages K/R 0.81, ADR 86.8 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 86.8, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 143 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: November 2026 at 1.20. Profile loses the most ELO on Dust 2 (−26 ELO, win rate 35%). Things go best on Anubis (+19 ELO, win rate 44%). Match no. 2 of the day goes best: 53% win rate, −48 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.3. Got weaker: Headshots −5 pp, ELO −109. Unchanged in recent months: Win rate at 45%. Last 30 days: 90 matches, win rate 46%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.