Prof0oak

KE
224 matches tracked 97 matches in 30 days
ELO ▲ 376
2,327
30-day peak: 2,353
Rank NA ▲ 223 places
#2,796 #2 in KE
30 days · before #3,019 · best #2,480
Last updated:

How does Prof0oak play?

Rating 1.08 (from 166 matches) K/R 0.78 ADR 81.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 14%+3 pp better than 69%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 34x 4K, 5 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.78, ADR at 81.1, Headshots at 50%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
68 matches · 46% wins
On Mirage −48 ELO
62 matches · 52% wins
On Mondays +41 ELO, win rate 46%

Prof0oak loses the most ELO on Dust 2: −88 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
46% better than 28%
0.73 better than 44%
75.6 better than 22%
1.00 better than 37%
51% of 283 duels better than 47%
46% of 39 situations better than 75%
Mirage62
52% level
0.83 better than 84%
86.9 better than 77%
1.15 better than 82%
65% of 277 duels better than 97%
30% of 40 situations better than 25%
Inferno34
62% better than 73%
0.77 better than 60%
81.5 better than 47%
1.11 better than 65%
53% of 146 duels better than 53%
47% of 15 situations better than 71%
Ancient22
45% better than 26%
0.74 level
77.5 better than 27%
0.97 better than 25%
55% of 103 duels better than 68%
36% of 14 situations better than 44%
Anubis20
45% better than 25%
0.76 better than 58%
79.7 better than 43%
1.10-
43% of 101 duels better than 9%
60% of 10 situations better than 93%
Cache14
50% -
0.81 -
83.3 -
1.28-
48% of 62 duels -
14% of 7 situations -
Nuke3
100% -
0.93 -
93.8 -
1.12-
53% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prof0oak plays

Across 224 matches Prof0oak averages K/R 0.78 and ADR 81.0; the rating across the 166 rated matches is 1.08. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. On average 17.0 kills per match, 50% of them headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 73 of 166 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 163 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. Prof0oak loses the most ELO on Dust 2 (−88 ELO, win rate 46%). Things go best in match 4 of the day (+49 ELO, win rate 58%). Improved over the last three months: ELO +255. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.1, Headshots at 50%. Last 30 days: 97 matches, win rate 53%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.