ProSto_MaKs3

Kazakhstan
On FACEIT since 2018 147 matches tracked 96 matches in 30 days
ELO ▲ 337
2,118
30-day peak: 2,118
Rank EU
#183,809
Kazakhstan #6,491 in Kazakhstan
Last updated:

How does ProSto_MaKs3 play?

Rating 1.12 K/R 0.78 ADR 81.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.3
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 20x 4K, 2 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +12.0, Win rate +4 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
22 matches · 36% win rate
On Mirage −25 ELO
51 matches · 53% win rate
On Saturdays +25 ELO, win rate 42%

ProSto_MaKs3 loses the most ELO in match 2 of the day: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 38 · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 55%
0.78 better than 70%
81.9 better than 56%
1.12 better than 79%
59% of 164 duels better than 89%
44% of 48 situations better than 67%
Dust 229
48% better than 35%
0.68 better than 22%
74.0 better than 16%
0.98 better than 30%
48% of 120 duels better than 32%
41% of 27 situations better than 58%
Ancient26
54% better than 59%
0.72 better than 38%
78.8 better than 39%
1.08 better than 67%
51% of 83 duels better than 45%
41% of 22 situations better than 60%
Anubis20
60% better than 76%
0.88 better than 95%
89.4 better than 87%
1.30 better than 98%
53% of 76 duels better than 61%
31% of 13 situations better than 32%
Nuke13
46% -
0.87 -
87.8 -
1.21-
59% of 39 duels -
36% of 11 situations -
Inferno6
67% -
1.02 -
94.6 -
1.43-
80% of 15 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProSto_MaKs3 plays

Across 147 matches ProSto_MaKs3 averages K/R 0.78, ADR 81.8 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 69 of 147 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. ProSto_MaKs3 loses the most ELO in match 2 of the day (−26 ELO, win rate 36%). Things go best in match 1 of the day (+56 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +56 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +12.0, Win rate +4 pp, ELO +282. Got weaker: Headshots −2 pp. Last 30 days: 96 matches, win rate 58%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.