ProMedLine

Poland
On FACEIT since 2017 211 matches tracked 87 matches in 30 days
ELO ▼ 41
2,276
30-day peak: 2,350
Rank EU
#114,879
Poland #6,190 in Poland
Last updated:

How does ProMedLine play?

Rating 1.03 (from 163 matches) K/R 0.76 ADR 83.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 19x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,276
▼ Got worse
K/R −0.07, Rating −0.05, ADR −6.4, Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −361 ELO
58 matches · 47% win rate
In match 2 of the day −111 ELO
48 matches · 46% win rate
Between 18:00 and 24:00 −158 ELO, win rate 46%
On Mondays −120 ELO, win rate 30%

ProMedLine loses the most ELO on Mirage: −361 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.79 · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 30%
0.80 better than 73%
87.9 better than 79%
1.07 better than 60%
53% of 183 duels better than 61%
43% of 23 situations better than 62%
Anubis42
60% better than 75%
0.72 better than 37%
78.8 better than 36%
0.94 better than 17%
49% of 104 duels better than 35%
45% of 22 situations better than 69%
Ancient40
58% better than 68%
0.78 better than 65%
84.0 better than 61%
1.02 better than 41%
51% of 148 duels better than 43%
42% of 19 situations better than 59%
Dust 236
61% better than 81%
0.74 better than 46%
82.0 better than 54%
1.07 better than 58%
57% of 90 duels better than 79%
50% of 16 situations better than 81%
Nuke15
33% better than 5%
0.71 better than 28%
78.1 better than 33%
1.01-
61% of 46 duels better than 91%
10% of 10 situations better than 2%
Cache10
50% -
0.83 -
86.8 -
1.20-
61% of 46 duels -
17% of 6 situations -
Inferno6
17% -
0.65 -
77.8 -
0.96-
53% of 17 duels -
33% of 3 situations -
Overpass4
50% -
0.75 -
85.0 -
1.17-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProMedLine plays

Across 211 matches ProMedLine averages K/R 0.76 and ADR 83.3; the rating across the 163 rated matches is 1.03. Averages 16.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 65 of 163 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. ProMedLine loses the most ELO on Mirage (−361 ELO, win rate 47%). Things go best on Dust 2 (+179 ELO, win rate 61%). Got weaker: K/R −0.07, Rating −0.05, ADR −6.4, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,276. Last 30 days: 87 matches, win rate 48%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.