Pro100TIP

Ukraine
On FACEIT since 2020 330 matches tracked 129 matches in 30 days
ELO ▲ 96
2,454
30-day peak: 2,495
Rank EU
#66,411
Ukraine #2,711 in Ukraine
Last updated:

How does Pro100TIP play?

Rating 1.09 K/R 0.78 ADR 87.3 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 330 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.5
Knife kills 4 in 330 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 73x 4K, 11 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Pro100TIP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 330 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: November 2026 with 0.85.

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
86 matches · 47% win rate
From match 5 of the day −67 ELO
143 matches · 48% win rate
On Sundays −108 ELO, win rate 46%

Pro100TIP loses the most ELO on Ancient: −182 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
55% better than 61%
0.82 better than 80%
92.0 better than 90%
1.13 better than 76%
52% of 449 duels better than 53%
31% of 36 situations better than 30%
Ancient86
47% better than 29%
0.76 better than 54%
84.0 better than 59%
1.04 right on the average
48% of 425 duels better than 29%
45% of 42 situations better than 70%
Anubis81
59% better than 71%
0.80 better than 75%
87.9 better than 80%
1.10 better than 71%
53% of 469 duels better than 56%
33% of 36 situations better than 39%
Mirage33
67% better than 94%
0.75 better than 53%
84.3 better than 65%
1.07 better than 61%
52% of 132 duels better than 55%
39% of 18 situations better than 52%
Cache16
63% -
0.84 -
91.4 -
1.21-
51% of 76 duels -
63% of 8 situations -
Inferno11
18% -
0.71 -
81.1 -
0.97-
45% of 60 duels -
33% of 6 situations -
Nuke10
20% -
0.70 -
83.6 -
1.00-
40% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pro100TIP plays

Across 330 matches Pro100TIP averages K/R 0.78, ADR 87.3 and a rating of 1.09. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 33 matches. In 158 of 330 matches the rating was 1.10 or higher (48%), in 99 it was below 0.90. In 330 matches with detailed stats: 73 4Ks and 11 aces. Best month by rating: November 2026 at 1.20. Pro100TIP loses the most ELO on Ancient (−182 ELO, win rate 47%). Things go best in match 2 of the day (+89 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +89 ELO. Last 30 days: 129 matches, win rate 53%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.