Prince404

Russia
144 matches tracked 23 matches in 30 days
Last updated:

How does Prince404 play?

Rating 0.91 (from 85 matches) K/R 0.67 ADR 73.5 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 27% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 54%+4 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 3%
AWP share of kills 24%+14 pp · Ø 10% better than 90%
K/D 0.97−0.03 · Ø 1.00 better than 42%
Pistol kills per match 3.1
Knife kills 15 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 13%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 7x 4K, 0 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.9 · Ø 4.1 better than 87%
Enemies flashed per round 0.57+0.30 · Ø 0.27 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +108
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −8.5, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
20 matches · 50% win rate
In match 2 of the day +66 ELO
45 matches · 49% win rate

Prince404 loses the most ELO on Mirage: −41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.67 · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 56%
0.64 better than 14%
74.0 better than 21%
0.96 better than 35%
53% of 131 duels better than 67%
39% of 23 situations better than 56%
Anubis32
75% better than 99%
0.66 better than 18%
73.1 better than 16%
0.87 better than 11%
51% of 93 duels better than 56%
33% of 12 situations better than 39%
Ancient23
43% better than 26%
0.70 better than 41%
73.3 better than 20%
0.97-
62% of 58 duels better than 94%
43% of 21 situations better than 64%
Mirage20
50% right on the average
0.72 right on the average
78.2 better than 44%
1.07-
59% of 96 duels better than 92%
28% of 18 situations better than 24%
Inferno15
47% better than 38%
0.62 better than 13%
67.1 better than 5%
0.78-
53% of 55 duels better than 64%
50% of 6 situations better than 78%
Cache11
55% -
0.72 -
79.6 -
1.03-
49% of 43 duels -
55% of 11 situations -
Nuke10
40% -
0.55 -
65.6 -
0.54-
37% of 30 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prince404 plays

Across 144 matches Prince404 averages K/R 0.67 and ADR 73.5; the rating across the 85 rated matches is 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 14.5 kills per match with 34% headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 23 of 85 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 81 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Prince404 loses the most ELO on Mirage (−41 ELO, win rate 50%). Things go best on Anubis (+91 ELO, win rate 75%). Match no. 1 of the day goes best: 61% win rate, +15 ELO. Improved over the last three months: ELO +108. Got weaker: K/R −0.09, ADR −8.5, Headshots −2 pp, Win rate −3 pp. Last 30 days: 23 matches, win rate 61%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.