PrimeNJN

United Kingdom
248 matches tracked
Last updated:

How does PrimeNJN play?

Rating 0.97 (from 50 matches) K/R 0.74 ADR 83.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+3 pp better than 67%
AWP share of kills 3%−8 pp better than 19%
K/D 0.95−0.03 better than 39%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+1.0 pp better than 76%
Rounds with 3K 4.1%+0.3 pp better than 66%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 28x 4K, 6 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.0−0.1 better than 52%
Enemies flashed per round 0.12−0.14 better than 15%
Rounds with a death 78%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Headshots at 48%
▼ Got worse
ADR −4.1, Win rate −5 pp, ELO −105

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76).

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −133 ELO
115 matches · 42% wins
On Nuke −90 ELO
22 matches · 50% wins
On Tuesdays −68 ELO, win rate 39%

PrimeNJN loses the most ELO from match 5 of the day: −133 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 22%
0.74 better than 63%
83.5 better than 76%
0.95-
42% of 264 duels better than 12%
46% of 28 situations better than 74%
Anubis58
43% better than 21%
0.75 better than 65%
85.4 better than 81%
1.01-
50% of 316 duels level
38% of 24 situations better than 52%
Ancient47
55% better than 65%
0.75 better than 66%
82.7 better than 67%
1.01-
46% of 215 duels better than 32%
48% of 21 situations better than 75%
Cache28
64% -
0.75 -
81.3 -
1.00-
52% of 132 duels -
54% of 13 situations -
Dust 228
43% better than 27%
0.77 better than 78%
85.7 better than 81%
0.95-
54% of 150 duels better than 74%
55% of 11 situations better than 88%
Nuke22
50% better than 39%
0.66 better than 20%
76.1 better than 29%
0.86-
52% of 107 duels better than 61%
56% of 9 situations better than 83%
Inferno3
33% -
0.69 -
69.0 -
0.91-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PrimeNJN plays

Across 247 matches PrimeNJN averages K/R 0.74 and ADR 83.2; the rating across the 50 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 6. Most room to improve: Rounds with a death at 78%. That is better than only 7% of players on level 6. On average 16.7 kills per match, 48% of them headshots. The strongest map is Cache with a 64% win rate in 28 matches. In 16 of 50 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 167 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: September 2026 at 0.97. PrimeNJN loses the most ELO from match 5 of the day (−133 ELO, win rate 42%). Things go best in match 1 of the day (+91 ELO, win rate 59%). Got weaker: ADR −4.1, Win rate −5 pp, ELO −105. Unchanged in recent months: K/R at 0.73, Headshots at 48%. Last 30 days: 9 matches, win rate 78%, ELO balance +103.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.