Prescot_

Australia
On FACEIT since 2019 62 matches tracked 14 matches in 30 days
ELO
2,021
Peak across recorded matches: 2,075
Rank OCE ▼ 322 places
#1,235
Australia #701 in Australia
30 days · prev. #913 · best #850
Last updated:

How does Prescot_ play?

Rating 1.03 K/R 0.73 ADR 80.2 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 8x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.1, Headshots at 46%, ELO at 2,021
▼ Got worse
Win rate −22 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +24 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 12 wins in a row · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 94%
0.79 better than 73%
82.3 better than 57%
1.16 better than 86%
57% of 37 duels better than 82%
29% of 7 situations better than 24%
Dust 213
54% -
0.69 -
82.1 -
0.99-
66% of 38 duels -
71% of 7 situations -
Inferno10
70% -
0.71 -
82.4 -
1.02-
58% of 26 duels -
83% of 6 situations -
Anubis8
75% -
0.67 -
71.3 -
0.99-
41% of 29 duels -
0% of 1 situations -
Ancient7
86% -
0.74 -
80.8 -
1.07-
35% of 20 duels -
29% of 7 situations -
Nuke6
33% -
0.73 -
77.2 -
0.99-
58% of 19 duels -
67% of 3 situations -
Cache3
33% -
0.72 -
83.5 -
0.87-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prescot_ plays

Across 62 matches Prescot_ averages K/R 0.73, ADR 80.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 24 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Things go best in match 1 of the day (±0 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate. Got weaker: Win rate −22 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.1, Headshots at 46%, ELO at 2,021. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.