Pred4toR1

AL
115 matches tracked 29 matches in 30 days
Last updated:

How does Pred4toR1 play?

Rating 0.96 (from 86 matches) K/R 0.67 ADR 73.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 20%−1 pp better than 44%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+7 pp better than 84%
AWP share of kills 5%−6 pp better than 32%
K/D 0.89−0.11 better than 15%
Pistol kills per match 2.3
Knife kills 3 in 115 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.1%−2.1 pp better than 9%
Rounds with 3K 4.0%+0.1 pp better than 61%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 19x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.8−1.4 better than 21%
Enemies flashed per round 0.22−0.05 better than 41%
Rounds with a death 75%+3 pp better than 22%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.09, Rating +0.07, ADR +7.5, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −238

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.61).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −35 ELO
34 matches · 47% wins
On Ancient −25 ELO
25 matches · 52% wins
On Sundays −107 ELO, win rate 33%

Pred4toR1 loses the most ELO on Mirage: −35 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.29 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 36%
0.65 better than 19%
70.6 better than 12%
0.91 better than 20%
45% of 163 duels better than 22%
44% of 18 situations better than 68%
Ancient25
52% level
0.67 better than 22%
76.1 better than 31%
0.97 better than 39%
46% of 140 duels better than 26%
57% of 7 situations better than 94%
Anubis17
71% better than 98%
0.77 better than 72%
79.6 better than 53%
1.09 better than 78%
49% of 85 duels better than 40%
55% of 11 situations better than 89%
Dust 216
44% better than 29%
0.61 better than 7%
71.5 better than 14%
0.88-
33% of 64 duels better than 1%
50% of 6 situations better than 84%
Inferno15
40% better than 16%
0.64 better than 18%
68.1 better than 7%
0.89-
38% of 58 duels better than 4%
44% of 9 situations better than 68%
Nuke5
20% -
0.70 -
74.1 -
0.95-
50% of 18 duels -
25% of 4 situations -
Vertigo3
67% -
0.85 -
104.1 -
1.17-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Pred4toR1 plays

Across 115 matches Pred4toR1 averages K/R 0.67 and ADR 73.9; the rating across the 86 rated matches is 0.96. Biggest strength: Headshot rate at 53%. That is better than 84% of players on level 7. Most room to improve: K/D at 0.89. That is better than only 15% of players on level 7. On average 14.9 kills per match, 53% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 26 of 86 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Pred4toR1 loses the most ELO on Mirage (−35 ELO, win rate 47%). Improved over the last three months: K/R +0.09, Rating +0.07, ADR +7.5, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −238. Last 30 days: 29 matches, win rate 45%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.