Prae-
Name history of Prae-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 1.03 (at the start 0.97). Right on the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 80.9. Last 3 months: 79.4 (at the start 77.3). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 55% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 46%). Clearly below the average (51%).
Best month: August 2026 with 2,171. Last 3 months: 1,970 (at the start 1,999).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Prae- loses the most ELO on Anubis: −158 ELO, 19% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 42 · Cache
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.26 · Ancient
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How Prae- plays
Across 170 matches Prae- averages K/R 0.72, ADR 78.5 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 59 of 170 matches the rating was 1.10 or higher (35%), in 74 it was below 0.90. In 131 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: July 2026 at 1.03. Prae- loses the most ELO on Anubis (−158 ELO, win rate 19%). Things go best from match 5 of the day (+34 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +34 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.4, Win rate at 47%, ELO at 1,970. Last 30 days: 6 matches, win rate 50%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.