Pr0blematiC

Bhutan
On FACEIT since 2025 107 matches tracked 74 matches in 30 days
Last updated:

How does Pr0blematiC play?

Rating 1.00 (from 106 matches) K/R 0.71 ADR 77.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most
Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly below the average (46%).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 62%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 18%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 15x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
Whether Pr0blematiC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Best month: September 2026 with 0.72.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
26 matches · 65% win rate

Pr0blematiC loses the most ELO on Dust 2: −24 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 54%
0.67 better than 22%
74.2 better than 19%
0.93 better than 23%
56% of 167 duels better than 81%
31% of 16 situations better than 30%
Dust 226
65% better than 91%
0.78 better than 76%
84.2 better than 72%
1.10 better than 80%
58% of 112 duels better than 88%
55% of 11 situations better than 89%
Ancient19
42% better than 23%
0.70 better than 36%
77.1 better than 34%
0.99 better than 46%
50% of 72 duels better than 45%
45% of 11 situations better than 71%
Inferno10
60% -
0.73 -
82.5 -
0.98-
53% of 58 duels -
57% of 7 situations -
Cache7
43% -
0.65 -
68.4 -
0.93-
42% of 26 duels -
-
Nuke7
71% -
0.75 -
76.2 -
1.06-
45% of 29 duels -
25% of 4 situations -
Anubis5
20% -
0.73 -
72.2 -
1.02-
40% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pr0blematiC plays

Across 107 matches Pr0blematiC averages K/R 0.71 and ADR 77.6; the rating across the 106 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 78% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 18% of level 7 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Pr0blematiC loses the most ELO on Dust 2 (−24 ELO, win rate 65%). Things go best on Mirage (+50 ELO, win rate 52%). Match no. 1 of the day goes best: 70% win rate, +21 ELO. Last 30 days: 74 matches, win rate 57%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.