PooWoo

Australia
172 matches tracked
ELO
2,308
Peak across recorded matches: 2,419
Rank OCE ▲ 3 places
#502
Australia #273 in Australia
30 days · prev. #505 · best #462
Last updated:

How does PooWoo play?

Rating 1.10 K/R 0.78 ADR 83.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 21x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 2,308
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.9, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −184 ELO
61 matches · 41% win rate
On Mirage −92 ELO
48 matches · 44% win rate
On Saturdays −67 ELO, win rate 40%

PooWoo loses the most ELO in match 1 of the day: −184 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 22%
0.76 better than 58%
82.3 better than 56%
1.04 right on the average
61% of 198 duels better than 92%
42% of 36 situations better than 61%
Dust 240
45% better than 25%
0.77 better than 63%
83.5 better than 61%
1.10 better than 70%
52% of 143 duels right on the average
41% of 29 situations better than 59%
Ancient33
55% better than 58%
0.85 better than 88%
89.9 better than 84%
1.21 better than 91%
59% of 126 duels better than 87%
43% of 30 situations better than 63%
Cache22
68% -
0.80 -
88.3 -
1.16-
56% of 72 duels -
35% of 20 situations -
Anubis14
50% -
0.68 -
72.6 -
0.99-
39% of 31 duels -
25% of 8 situations -
Inferno6
83% -
0.68 -
72.1 -
1.07-
38% of 16 duels -
100% of 1 situations -
Nuke5
40% -
0.69 -
78.8 -
1.01-
46% of 13 duels -
50% of 4 situations -
Vertigo4
50% -
0.78 -
85.1 -
1.08-
72% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PooWoo plays

Across 172 matches PooWoo averages K/R 0.78, ADR 83.7 and a rating of 1.10. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 81 of 172 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. PooWoo loses the most ELO in match 1 of the day (−184 ELO, win rate 41%). Things go best on Cache (+48 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −7 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −7.9, Win rate −7 pp. Unchanged in recent months: ELO at 2,308.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.