PonZue-

UY
151 matches tracked 13 matches in 30 days
Last updated:

How does PonZue- play?

Rating 0.96 (from 73 matches) K/R 0.69 ADR 74.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28% on level 8
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

PonZue- wins 42 of 100 opening duels. 8 percentage points below the level 8 average (50%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 42%−8 pp better than 3%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 8 average (1.6).

Clutch 1v1 won 45%+7 pp better than 83%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.96 kills per death. 0.04 below the level 8 average (1.00).

Headshot rate 45%−2 pp better than 37%
AWP share of kills 1%−9 pp better than 7%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.4
Knife kills 4 in 151 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 8 average (2.2).

2K rounds 13.1%0.0 pp on par
3K rounds 3.8%−0.1 pp better than 46%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 6x 4K, 0 aces in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23 of 100 nades by PonZue- deal damage or blind an enemy. 12 percentage points below the level 8 average (35%).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 2.1−2.2 better than 7%
Enemies flashed per round 0.11−0.17 better than 9%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +8 pp, ELO +146
= Stayed the same
ADR at 72.7
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). 0.05 below the level 8 average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +51 ELO, win rate 44%
On Fridays ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.72 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 70%
0.71 better than 41%
74.8 better than 21%
0.99 better than 42%
46% of 182 duels better than 25%
42% of 19 situations better than 61%
Mirage45
40% better than 16%
0.68 better than 25%
73.6 better than 18%
0.91 better than 17%
41% of 143 duels better than 7%
50% of 14 situations better than 81%
Nuke24
63% better than 74%
0.69 better than 26%
75.5 better than 25%
0.97-
46% of 80 duels better than 22%
36% of 14 situations better than 43%
Anubis10
30% -
0.72 -
83.0 -
1.07-
63% of 27 duels -
50% of 6 situations -
Inferno8
63% -
0.71 -
73.7 -
0.99-
42% of 24 duels -
25% of 4 situations -
Cache6
33% -
0.65 -
75.1 -
0.76-
38% of 24 duels -
50% of 2 situations -
Overpass4
25% -
0.74 -
72.9 -
-
17% of 6 duels -
100% of 1 situations -
Ancient3
67% -
0.73 -
71.3 -
1.06-
53% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PonZue- plays

Across 151 matches PonZue- averages K/R 0.69 and ADR 74.6; the rating across the 73 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 8 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 21 of 73 matches the rating was 1.10 or higher (29%), in 31 it was below 0.90. In 73 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. Things go best in match 1 of the day (+48 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +48 ELO. Improved over the last three months: Headshots +8 pp, Win rate +8 pp, ELO +146. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 72.7. Last 30 days: 13 matches, win rate 69%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.