Pol0

USA
On FACEIT since 2016 522 matches tracked 75 matches in 30 days
ELO ▲ 177
3,587
30-day peak: 3,621
Rank NA ▲ 30 places
#28
USA #24 in USA
30 days · prev. #58 · best #26
Last updated:

How does Pol0 play?

Rating 1.21 (from 400 matches) K/R 0.86 ADR 90.9 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 400 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 69%
Opening duels won 58%+4 pp · Ø 54% better than 78%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 24%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.11).

Headshot rate 58%+4 pp · Ø 54% better than 72%
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.23+0.12 · Ø 1.11 better than 74%
Pistol kills per match 4.0 from the last 400
Knife kills 14 in 400 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.5%).

2K rounds 15.7%+1.5 pp · Ø 14.2% better than 77%
3K rounds 5.8%+1.3 pp · Ø 4.5% better than 84%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 101x 4K, 14 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+1 pp · Ø 35% better than 68%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 92%
Enemies flashed per round 0.51+0.17 · Ø 0.34 better than 91%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp, ELO +725
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 90.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.78).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −63 ELO
42 matches · 52% win rate
On Dust 2 −4 ELO
72 matches · 51% win rate
Between 6:00 and 12:00 +50 ELO, win rate 48%
On Saturdays +35 ELO, win rate 50%

Pol0 loses the most ELO on Nuke: −63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
56% better than 45%
0.85 better than 72%
89.7 better than 67%
1.19 better than 71%
60% of 608 duels better than 81%
30% of 87 situations better than 20%
Dust 272
51% better than 27%
0.83 better than 66%
87.2 better than 59%
1.18 better than 65%
57% of 342 duels better than 63%
32% of 44 situations better than 27%
Anubis61
57% right on the average
0.89 better than 89%
93.7 better than 88%
1.25 better than 86%
63% of 288 duels better than 92%
40% of 35 situations better than 53%
Ancient55
62% better than 66%
0.88 better than 85%
93.8 better than 85%
1.24 better than 85%
47% of 256 duels better than 14%
37% of 41 situations better than 43%
Nuke42
52% better than 24%
0.87 better than 77%
89.6 better than 67%
1.22 better than 76%
58% of 205 duels better than 70%
42% of 38 situations better than 56%
Cache32
66% better than 82%
0.87 better than 89%
93.2 better than 88%
1.23 better than 90%
60% of 168 duels better than 85%
29% of 17 situations better than 22%
Inferno8
50% -
0.85 -
98.6 -
1.13-
60% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pol0 plays

Across 522 matches Pol0 averages K/R 0.86 and ADR 90.9; the rating across the 400 rated matches is 1.21. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 35%, better than only 24% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 58% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 234 of 400 matches the rating was 1.10 or higher (59%), in 90 it was below 0.90. In 373 matches with detailed stats: 101 4Ks and 14 aces. Best month by rating: September 2026 at 1.25. Pol0 loses the most ELO on Nuke (−63 ELO, win rate 52%). Things go best in match 3 of the day (+336 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +336 ELO. Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +725. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 90.4. Last 30 days: 75 matches, win rate 61%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.