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PoPPPop

Australia
On FACEIT since 2023 99 matches tracked 34 matches in 30 days
Last updated:

How does PoPPPop play?

Rating 1.03 K/R 0.76 ADR 84.0 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.03+0.02 · Ø 1.01 better than 55%
Pistol kills per match 2.7
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.2%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 94%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 64%
4Ks and aces 14x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.15, ADR +12.4, Win rate +31 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
35 matches · 54% win rate
In match 1 of the day +11 ELO
28 matches · 46% win rate
On Saturdays −37 ELO, win rate 29%

PoPPPop loses the most ELO on Mirage: −12 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 30 · Inferno
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 64%
0.82 better than 84%
88.9 better than 86%
1.11 better than 78%
58% of 222 duels better than 87%
30% of 10 situations better than 27%
Dust 228
57% better than 71%
0.67 better than 20%
75.2 better than 24%
0.92 better than 17%
43% of 164 duels better than 13%
56% of 9 situations better than 89%
Ancient14
43% -
0.73 -
81.3 -
0.99-
50% of 80 duels -
45% of 11 situations -
Inferno11
55% -
0.81 -
90.1 -
1.04-
52% of 95 duels -
50% of 4 situations -
Nuke4
75% -
0.78 -
88.9 -
1.03-
59% of 34 duels -
100% of 1 situations -
Anubis3
67% -
0.75 -
84.1 -
1.11-
37% of 19 duels -
0% of 1 situations -
Cache3
67% -
1.04 -
96.9 -
1.37-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PoPPPop plays

Across 99 matches PoPPPop averages K/R 0.76, ADR 84.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 37 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: November 2026 at 1.21. PoPPPop loses the most ELO on Mirage (−12 ELO, win rate 54%). Things go best from match 5 of the day (+30 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +12.4, Win rate +31 pp, ELO +125. Got weaker: Headshots −2 pp. Last 30 days: 34 matches, win rate 71%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.