Po8teer

Mongolia
On FACEIT since 2026 121 matches tracked 45 matches in 30 days
ELO
1,990
Peak across the last 121 matches: 2,101
Rank SEA ▼ 3,866 places
#7,938
30 days · prev. #4,072 · best #4,044
Last updated:

How does Po8teer play?

Rating 1.06 K/R 0.77 ADR 82.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 15%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.07+0.07 · Ø 1.00 better than 73%
Pistol kills per match 2.8
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 16x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Po8teer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
31 matches · 48% win rate
In match 3 of the day ±0 ELO
21 matches · 52% win rate
Between 6:00 and 12:00 +4 ELO, win rate 46%
On Mondays +28 ELO, win rate 43%

Po8teer loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 73%
0.74 better than 54%
79.8 better than 50%
1.03 better than 56%
53% of 191 duels better than 66%
34% of 29 situations better than 42%
Dust 225
48% better than 41%
0.79 better than 79%
84.5 better than 74%
1.06 better than 65%
55% of 130 duels better than 75%
38% of 13 situations better than 46%
Ancient23
74% better than 98%
0.86 better than 95%
93.4 better than 96%
1.20 better than 96%
52% of 114 duels better than 60%
38% of 13 situations right on the average
Anubis11
73% -
0.77 -
75.8 -
1.06-
53% of 53 duels -
50% of 4 situations -
Inferno8
50% -
0.74 -
73.1 -
1.03-
48% of 31 duels -
40% of 5 situations -
Nuke6
50% -
0.77 -
83.6 -
1.00-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Po8teer plays

Across 121 matches Po8teer averages K/R 0.77, ADR 82.4 and a rating of 1.06. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 50 of 121 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 121 matches with detailed stats: 16 4Ks and 1 ace. Po8teer loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best from match 5 of the day (+54 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +54 ELO. Last 30 days: 45 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.