Po1sonxD

Kazakhstan
On FACEIT since 2017 172 matches tracked 33 matches in 30 days
Last updated:

How does Po1sonxD play?

Rating 1.07 K/R 0.77 ADR 81.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.08+0.05 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 5 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 26x 4K, 6 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Clutch 1v1 +5 pp
= Stayed the same
ELO at 2,493, First kills at 13%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.0, Win rate −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +151 ELO, win rate 47%
On Thursdays +30 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 58 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 30%
0.78 better than 66%
82.1 better than 55%
1.08 better than 64%
59% of 283 duels better than 88%
41% of 46 situations better than 59%
Dust 247
55% better than 61%
0.76 better than 59%
83.2 better than 61%
1.08 better than 62%
54% of 248 duels better than 64%
22% of 23 situations better than 12%
Ancient24
50% better than 40%
0.75 right on the average
79.1 better than 37%
1.04 right on the average
56% of 110 duels better than 72%
20% of 10 situations better than 10%
Anubis14
71% -
0.81 -
79.1 -
1.08-
59% of 64 duels -
71% of 7 situations -
Inferno12
67% -
0.82 -
86.0 -
1.18-
63% of 68 duels -
33% of 9 situations -
Nuke10
40% -
0.64 -
71.1 -
0.93-
51% of 41 duels -
67% of 6 situations -
Cache7
29% -
0.82 -
93.2 -
1.08-
57% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Po1sonxD plays

Across 172 matches Po1sonxD averages K/R 0.77, ADR 81.8 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 76 of 172 matches the rating was 1.10 or higher (44%), in 58 it was below 0.90. In 172 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. Things go best on Mirage (+90 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, Clutch 1v1 +5 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −8.0, Win rate −15 pp. Unchanged in recent months: ELO at 2,493, First kills at 13%. Last 30 days: 33 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.