Pluto101

Pakistan
On FACEIT since 2017 642 matches tracked 217 matches in 30 days
ELO ▼ 220
2,798
30-day peak: 3,018
Rank NA ▼ 374 places
#606
Pakistan #46 in Pakistan
30 days · prev. #232 · best #231
Last updated:

How does Pluto101 play?

Rating 1.08 (from 510 matches) K/R 0.78 ADR 83.4 from 642 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 509 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (434 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so right on the average (40%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0 from the last 510
Knife kills 5 in 510 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 78x 4K, 6 aces in 434 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.77, ADR at 82.3
▼ Got worse
Rating −0.06, Win rate −7 pp, ELO −188

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 510 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −114 ELO
27 matches · 56% win rate
In match 1 of the day −110 ELO
81 matches · 51% win rate
Between 12:00 and 18:00 −9 ELO, win rate 48%
On Tuesdays −77 ELO, win rate 47%

Pluto101 loses the most ELO on Cache: −114 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 510 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
55% better than 57%
0.77 better than 58%
82.8 better than 55%
1.06 better than 53%
51% of 773 duels better than 44%
45% of 88 situations better than 71%
Dust 2124
52% better than 42%
0.80 better than 71%
85.0 better than 66%
1.10 better than 62%
55% of 509 duels better than 66%
38% of 76 situations right on the average
Ancient79
54% better than 51%
0.79 better than 66%
81.8 better than 48%
1.11 better than 68%
52% of 351 duels right on the average
39% of 38 situations better than 51%
Nuke52
69% better than 87%
0.79 better than 57%
85.8 better than 63%
1.11 better than 58%
53% of 285 duels better than 47%
42% of 36 situations better than 56%
Inferno34
74% better than 91%
0.75 better than 36%
80.4 better than 29%
1.05 better than 29%
54% of 152 duels better than 44%
27% of 33 situations better than 22%
Cache27
56% right on the average
0.70 better than 17%
76.9 better than 18%
0.97 better than 14%
52% of 87 duels better than 39%
43% of 14 situations better than 58%
Anubis20
50% better than 36%
0.78 better than 64%
84.6 better than 66%
1.08 better than 58%
44% of 90 duels better than 11%
50% of 8 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How Pluto101 plays

Across 642 matches Pluto101 averages K/R 0.78 and ADR 83.4; the rating across the 510 rated matches is 1.08. Averages 17.0 kills per match with 55% headshots. The strongest map is Inferno with a 74% win rate in 34 matches. In 230 of 509 matches the rating was 1.10 or higher (45%), in 144 it was below 0.90. In 434 matches with detailed stats: 78 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. Pluto101 loses the most ELO on Cache (−114 ELO, win rate 56%). Things go best on Inferno (+300 ELO, win rate 74%). Match no. 3 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.06, Win rate −7 pp, ELO −188. Unchanged in recent months: K/R at 0.77, ADR at 82.3. Last 30 days: 217 matches, win rate 54%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.