Pluti-

Poland
On FACEIT since 2023 272 matches tracked 89 matches in 30 days
Last updated:

How does Pluti- play?

Rating 1.13 (from 222 matches) K/R 0.82 ADR 85.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.3
Knife kills 2 in 272 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 82%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 60x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 69%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +223
= Stayed the same
K/R at 0.84
▼ Got worse
ADR −5.0

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.87. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −215 ELO
44 matches · 55% win rate
On Mirage −56 ELO
86 matches · 58% win rate
Between 18:00 and 24:00 +7 ELO, win rate 48%
On Sundays −121 ELO, win rate 46%

Pluti- loses the most ELO on Ancient: −215 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
58% better than 72%
0.80 better than 72%
84.1 better than 62%
1.10 better than 67%
51% of 199 duels better than 45%
40% of 58 situations better than 56%
Dust 261
59% better than 73%
0.86 better than 90%
88.6 better than 81%
1.20 better than 87%
55% of 180 duels better than 68%
38% of 47 situations right on the average
Ancient44
55% better than 55%
0.81 better than 74%
85.9 better than 68%
1.14 better than 78%
48% of 157 duels better than 28%
35% of 31 situations better than 43%
Anubis23
43% better than 18%
0.73 better than 42%
77.8 better than 31%
0.93 better than 14%
38% of 50 duels better than 2%
36% of 11 situations better than 44%
Cache23
48% -
0.94 -
95.2 -
1.28-
55% of 85 duels -
33% of 15 situations -
Nuke21
29% better than 1%
0.81 better than 68%
82.3 better than 49%
1.08 better than 55%
49% of 55 duels better than 29%
38% of 13 situations better than 46%
Inferno7
43% -
0.83 -
82.7 -
1.05-
63% of 16 duels -
33% of 3 situations -
Overpass4
50% -
0.86 -
94.6 -
-
-
-
Vertigo3
33% -
0.71 -
75.9 -
1.04-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pluti- plays

Across 272 matches Pluti- averages K/R 0.82 and ADR 85.7; the rating across the 222 rated matches is 1.13. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 59% win rate in 61 matches. In 116 of 222 matches the rating was 1.10 or higher (52%), in 60 it was below 0.90. In 217 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. Pluti- loses the most ELO on Ancient (−215 ELO, win rate 55%). Things go best on Dust 2 (+110 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +223. Got weaker: ADR −5.0. Unchanged in recent months: K/R at 0.84. Last 30 days: 89 matches, win rate 54%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.