Plus_minus-
How does Plus_minus- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 1,096 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average43% headshots and so clearly below the average (46%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.99 (at the start 0.94). Just below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 72.0. Last 3 months: 69.8 (at the start 69.7). Clearly below the average (79.5).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 40% (at the start 47%). Well below the average (46%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 46% (at the start 51%). Clearly below the average (50%).
Best month: August 2026 with 1,434. Last 3 months: 1,405 (at the start 1,389).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Plus_minus- loses the most ELO from match 5 of the day: −27 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Plus_minus- plays
Across 139 matches Plus_minus- averages K/R 0.67, ADR 69.8 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Most room to improve: Damage per round (ADR) at 69.8, better than only 5% of level 7 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 44 of 139 matches the rating was 1.10 or higher (32%), in 61 it was below 0.90. In 118 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Plus_minus- loses the most ELO from match 5 of the day (−27 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 69.8, ELO at 1,405. Last 30 days: 20 matches, win rate 50%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.