Plepals

Lithuania
On FACEIT since 2015 106 matches tracked
Last updated:

How does Plepals play?

Rating 1.04 (from 86 matches) K/R 0.73 ADR 88.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 86 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
AWPerEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 73%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 0.95−0.05 · Ø 1.00 better than 35%
Pistol kills per match 3.7
Knife kills 7 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 82%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 90%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 12x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 62%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.07, ADR +15.2, Win rate +22 pp, ELO +102
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
24 matches · 42% win rate
In match 1 of the day −33 ELO
29 matches · 34% win rate
On Dust 2 −23 ELO
35 matches · 54% win rate

Plepals loses the most ELO on Mirage: −122 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Cache
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 61%
0.74 better than 60%
92.9 better than 95%
1.06 better than 71%
55% of 215 duels better than 76%
29% of 17 situations better than 25%
Mirage24
42% better than 23%
0.72 better than 47%
86.4 better than 82%
1.04 better than 62%
48% of 127 duels better than 38%
25% of 8 situations better than 17%
Inferno17
65% better than 87%
0.78 better than 82%
86.8 better than 85%
1.08-
48% of 82 duels better than 36%
45% of 11 situations better than 72%
Anubis12
50% -
0.69 -
87.0 -
0.97-
51% of 45 duels -
40% of 5 situations -
Ancient10
30% -
0.65 -
74.4 -
0.81-
34% of 32 duels -
67% of 3 situations -
Cache4
50% -
0.98 -
101.6 -
1.33-
46% of 26 duels -
0% of 1 situations -
Nuke4
50% -
0.65 -
89.8 -
0.86-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Plepals plays

Across 106 matches Plepals averages K/R 0.73 and ADR 88.2; the rating across the 86 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 88.2, better than 93% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 36 of 86 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Plepals loses the most ELO on Mirage (−122 ELO, win rate 42%). Things go best from match 5 of the day (−114 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −114 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +15.2, Win rate +22 pp, ELO +102. Unchanged in recent months: Headshots at 49%. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.