PlaiiNC

France
On FACEIT since 2018 171 matches tracked 16 matches in 30 days
Last updated:

How does PlaiiNC play?

Rating 1.03 (from 121 matches) K/R 0.71 ADR 79.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 60%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 34%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 16x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 85%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, ADR at 78.1, ELO at 1,399
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.48
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
45 matches · 47% win rate
On Anubis −37 ELO
25 matches · 48% win rate
On Inferno −26 ELO
43 matches · 56% win rate

PlaiiNC loses the most ELO on Dust 2: −73 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Inferno
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 36%
0.68 better than 29%
76.6 better than 33%
0.96 better than 33%
47% of 156 duels better than 31%
15% of 13 situations better than 6%
Inferno43
56% better than 67%
0.74 better than 66%
80.9 better than 63%
1.10 better than 80%
58% of 121 duels better than 85%
50% of 14 situations better than 78%
Anubis25
48% better than 44%
0.70 better than 40%
78.4 better than 45%
0.98 better than 44%
53% of 73 duels better than 69%
27% of 22 situations better than 23%
Ancient17
53% better than 59%
0.70 better than 43%
79.6 better than 57%
1.10-
50% of 26 duels right on the average
20% of 5 situations better than 15%
Mirage15
47% better than 37%
0.73 better than 54%
79.5 better than 51%
1.10-
58% of 24 duels better than 89%
33% of 3 situations better than 37%
Nuke12
33% -
0.72 -
73.6 -
0.97-
31% of 26 duels -
33% of 3 situations -
Cache7
43% -
0.79 -
86.5 -
1.09-
50% of 34 duels -
17% of 6 situations -
Overpass5
40% -
0.70 -
81.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PlaiiNC plays

Across 171 matches PlaiiNC averages K/R 0.71 and ADR 79.0; the rating across the 121 rated matches is 1.03. Biggest strength: Utility damage per round at 5.9, better than 85% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 43 matches. In 44 of 121 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: May 2026 at 1.11. PlaiiNC loses the most ELO on Dust 2 (−73 ELO, win rate 47%). Things go best in match 2 of the day (−47 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −47 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.1, ELO at 1,399. Last 30 days: 16 matches, win rate 38%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.