PjxDDD

Turkey
On FACEIT since 2022 170 matches tracked 80 matches in 30 days
Last updated:

How does PjxDDD play?

Rating 1.09 K/R 0.78 ADR 80.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (51%).

Headshot rate 38%−13 pp · Ø 51% better than 2%
AWP share of kills 35%+23 pp · Ø 12% better than 97%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.0
Zeus kills1 in 170 matches
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +680, Clutch 1v1 +18 pp
= Stayed the same
Rating at 1.10, ADR at 80.9
▼ Got worse
K/R −0.04, Headshots −3 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −169 ELO
38 matches · 39% win rate
On Anubis −82 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 −7 ELO, win rate 43%
On Thursdays −90 ELO, win rate 45%

PjxDDD loses the most ELO in match 2 of the day: −169 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 12 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 73%
0.82 better than 80%
82.7 better than 57%
1.14 better than 79%
54% of 308 duels better than 65%
40% of 42 situations better than 56%
Ancient31
42% better than 17%
0.71 better than 29%
73.1 better than 9%
0.96 better than 20%
51% of 126 duels better than 44%
47% of 15 situations better than 74%
Anubis26
58% better than 65%
0.77 better than 61%
81.6 better than 51%
1.10 better than 66%
52% of 124 duels right on the average
26% of 19 situations better than 21%
Cache15
40% -
0.91 -
88.4 -
1.27-
52% of 82 duels -
44% of 9 situations -
Nuke15
60% better than 73%
0.75 right on the average
79.1 better than 38%
1.07 better than 55%
62% of 68 duels better than 90%
38% of 16 situations better than 39%
Dust 214
43% -
0.80 -
87.9 -
1.11-
52% of 90 duels -
33% of 12 situations -
Overpass5
0% -
0.57 -
64.7 -
0.81-
55% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PjxDDD plays

Across 170 matches PjxDDD averages K/R 0.78, ADR 80.8 and a rating of 1.09. Biggest strength: 3K rounds at 4.9%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 38% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 77 of 170 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 152 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. PjxDDD loses the most ELO in match 2 of the day (−169 ELO, win rate 39%). Things go best from match 5 of the day (+60 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +60 ELO. Improved over the last three months: Win rate +7 pp, ELO +680, Clutch 1v1 +18 pp. Got weaker: K/R −0.04, Headshots −3 pp, First kills −1 pp. Unchanged in recent months: Rating at 1.10, ADR at 80.9. Last 30 days: 80 matches, win rate 56%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.