PixelsLv

Latvia
On FACEIT since 2017 328 matches tracked 74 matches in 30 days
Last updated:

How does PixelsLv play?

Rating 1.05 (from 288 matches) K/R 0.73 ADR 79.6 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 2.8
Knife kills 1 in 328 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 38x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.04
▼ Got worse
ADR −4.0, Headshots −3 pp, Win rate −4 pp, ELO −167

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
49 matches · 47% win rate
In match 3 of the day −101 ELO
49 matches · 39% win rate
On Sundays −147 ELO, win rate 42%

PixelsLv loses the most ELO on Anubis: −150 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 44%
0.73 better than 41%
79.7 better than 40%
1.06 better than 55%
59% of 328 duels better than 89%
35% of 51 situations better than 40%
Dust 279
52% better than 47%
0.71 better than 30%
78.3 better than 32%
1.06 better than 54%
52% of 189 duels right on the average
42% of 57 situations better than 60%
Ancient58
55% better than 55%
0.74 better than 41%
83.3 better than 53%
1.06 right on the average
53% of 172 duels better than 55%
29% of 28 situations better than 28%
Anubis49
47% better than 27%
0.71 better than 28%
77.7 better than 25%
1.01 better than 36%
58% of 175 duels better than 79%
29% of 34 situations better than 26%
Cache22
55% -
0.79 -
83.5 -
1.12-
57% of 83 duels -
38% of 13 situations -
Nuke15
47% better than 18%
0.69 better than 12%
73.1 better than 5%
0.99-
48% of 44 duels better than 25%
20% of 10 situations better than 14%
Inferno8
38% -
0.63 -
75.1 -
0.88-
61% of 18 duels -
50% of 2 situations -
Overpass3
100% -
0.85 -
84.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PixelsLv plays

Across 328 matches PixelsLv averages K/R 0.73 and ADR 79.6; the rating across the 288 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 58 matches. In 127 of 288 matches the rating was 1.10 or higher (44%), in 104 it was below 0.90. In 260 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: November 2026 at 1.13. PixelsLv loses the most ELO on Anubis (−150 ELO, win rate 47%). Things go best on Ancient (+141 ELO, win rate 55%). Match no. 4 of the day goes best: 59% win rate, +60 ELO. Got weaker: ADR −4.0, Headshots −3 pp, Win rate −4 pp, ELO −167. Unchanged in recent months: K/R at 0.71, Rating at 1.04. Last 30 days: 74 matches, win rate 46%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.