Pitrrs

Czech Republic
On FACEIT since 2016 261 matches tracked 77 matches in 30 days
ELO ▼ 13
2,172
30-day peak: 2,370
Rank EU
#178,921
Czech Republic #1,281 in Czech Republic
Last updated:

How does Pitrrs play?

Rating 0.94 K/R 0.67 ADR 74.5 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 261 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.94−0.09 · Ø 1.03 better than 20%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 31x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +313
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 74.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
59 matches · 39% win rate
On Anubis −11 ELO
47 matches · 51% win rate
On Saturdays −102 ELO, win rate 44%

Pitrrs loses the most ELO on Mirage: −81 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.26 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
39% better than 10%
0.63 better than 8%
71.5 better than 11%
0.89 better than 11%
47% of 232 duels better than 27%
40% of 40 situations better than 57%
Ancient51
57% better than 67%
0.72 better than 38%
77.9 better than 31%
1.01 better than 44%
44% of 188 duels better than 13%
33% of 30 situations better than 39%
Inferno51
61% better than 72%
0.69 better than 22%
75.3 better than 18%
0.99 better than 29%
52% of 210 duels better than 42%
28% of 32 situations better than 24%
Anubis47
51% better than 50%
0.66 better than 15%
75.5 better than 21%
0.92 better than 16%
48% of 166 duels better than 31%
29% of 24 situations better than 25%
Dust 229
48% better than 40%
0.65 better than 12%
73.6 better than 17%
0.91 better than 13%
49% of 134 duels better than 38%
25% of 16 situations better than 18%
Cache15
53% -
0.70 -
74.7 -
1.00-
54% of 52 duels -
44% of 9 situations -
Nuke6
33% -
0.58 -
65.2 -
0.81-
45% of 22 duels -
67% of 3 situations -
Vertigo3
67% -
0.64 -
75.6 -
0.91-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Pitrrs plays

Across 261 matches Pitrrs averages K/R 0.67, ADR 74.5 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 33% headshots. The strongest map is Inferno with a 61% win rate in 51 matches. In 80 of 261 matches the rating was 1.10 or higher (31%), in 124 it was below 0.90. In 241 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Pitrrs loses the most ELO on Mirage (−81 ELO, win rate 39%). Things go best on Inferno (+45 ELO, win rate 61%). Improved over the last three months: Win rate +12 pp, ELO +313. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 74.2. Last 30 days: 77 matches, win rate 51%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.