Piotrullo_DH

Poland
On FACEIT since 2026 105 matches tracked 30 matches in 30 days
ELO ▲ 112
2,163
30-day peak: 2,163
Rank EU
#160,729
Poland #8,952 in Poland
Last updated:

How does Piotrullo_DH play?

Rating 1.25 K/R 0.87 ADR 94.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 105 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 4.6
Knife kills 5 in 105 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 16x 4K, 4 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +242
= Stayed the same
K/R at 0.88
▼ Got worse
Rating −0.06, ADR −6.6, Headshots −8 pp, Win rate −14 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.88 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
40 matches · 50% win rate
In match 2 of the day −26 ELO
32 matches · 47% win rate

Piotrullo_DH loses the most ELO on Mirage: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 55 · Mirage
  3. Highest rating in a match: 2.15 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 43%
0.88 better than 93%
94.5 better than 94%
1.26 better than 95%
58% of 165 duels better than 85%
45% of 40 situations better than 70%
Dust 216
81% better than 99%
0.98 better than 99%
108.1 better than 99%
1.39 better than 99%
65% of 81 duels better than 98%
38% of 13 situations right on the average
Anubis15
53% right on the average
0.84 better than 89%
91.9 better than 90%
1.20 better than 91%
57% of 68 duels better than 81%
40% of 15 situations better than 55%
Ancient12
58% -
0.87 -
92.8 -
1.25-
53% of 38 duels -
20% of 5 situations -
Inferno8
38% -
0.70 -
79.2 -
1.04-
28% of 39 duels -
25% of 4 situations -
Cache6
33% -
0.94 -
103.3 -
1.30-
73% of 33 duels -
0% of 3 situations -
Nuke6
50% -
0.84 -
84.5 -
1.13-
35% of 17 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Piotrullo_DH plays

Across 105 matches Piotrullo_DH averages K/R 0.87, ADR 94.4 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches. In 62 of 105 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 74 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: July 2026 at 1.35. Piotrullo_DH loses the most ELO on Mirage (−28 ELO, win rate 50%). Things go best in match 1 of the day (+8 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +8 ELO. Improved over the last three months: ELO +242. Got weaker: Rating −0.06, ADR −6.6, Headshots −8 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.88. Last 30 days: 30 matches, win rate 63%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.