Pin_Dead_Mod
How does Pin_Dead_Mod play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 955 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (12.9%).
Utility and deaths
Average0.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.65. Last 3 months: 0.57 (at the start 0.65). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.83.
Damage per round (ADR)
Best month: June 2026 with 72.1. Last 3 months: 64.0 (at the start 72.1). Well below the average (78.6).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 45% (at the start 49%). Just below the average (46%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 48% (at the start 63%). Right on the average (48%).
Best month: September 2026 with 1,467.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Pin_Dead_Mod loses the most ELO from match 5 of the day: −21 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pin_Dead_Mod plays
Across 102 matches Pin_Dead_Mod averages K/R 0.60 and ADR 67.3; the rating across the 61 rated matches is 0.80. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 7 players. Averages 13.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 13 of 61 matches the rating was 1.10 or higher (21%), in 38 it was below 0.90. In 61 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 0.83. Pin_Dead_Mod loses the most ELO from match 5 of the day (−21 ELO, win rate 48%). Things go best on Dust 2 (+6 ELO, win rate 70%). Match no. 2 of the day goes best: 59% win rate, −27 ELO. Got weaker: K/R −0.08, ADR −8.1, Headshots −4 pp, Win rate −15 pp. Last 30 days: 17 matches, win rate 41%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.