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Pimp1z

Seychelles
On FACEIT since 2016 218 matches tracked
ELO
2,069
Peak across recorded matches: 2,401
Rank NA ▼ 698 places
#6,682
Seychelles #200 in Seychelles
30 days · prev. #5,984 · best #5,984
Last updated:

How does Pimp1z play?

Rating 0.99 K/R 0.70 ADR 80.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 2.9
Knife kills 2 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 27x 4K, 4 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −8.8, Win rate −14 pp, ELO −280

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +103 ELO
29 matches · 45% win rate
On Tuesdays +53 ELO, win rate 42%

Pimp1z loses the most ELO in match 4 of the day: +103 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 48%
0.73 better than 43%
81.5 better than 51%
1.02 better than 45%
49% of 385 duels better than 37%
28% of 69 situations better than 19%
Dust 249
55% better than 64%
0.71 better than 35%
84.3 better than 68%
1.00 better than 39%
57% of 220 duels better than 82%
48% of 27 situations better than 77%
Ancient32
47% better than 35%
0.70 better than 30%
77.4 better than 29%
0.96 better than 28%
51% of 131 duels right on the average
53% of 19 situations better than 85%
Inferno21
48% better than 28%
0.70 better than 27%
78.6 better than 37%
1.01 better than 35%
41% of 82 duels better than 4%
50% of 16 situations better than 78%
Anubis14
50% -
0.54 -
65.8 -
0.78-
41% of 49 duels -
29% of 7 situations -
Nuke14
64% -
0.72 -
80.3 -
1.00-
48% of 73 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pimp1z plays

Across 218 matches Pimp1z averages K/R 0.70, ADR 80.1 and a rating of 0.99. Most room to improve: 3K rounds at 3.2%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 74 of 218 matches the rating was 1.10 or higher (34%), in 94 it was below 0.90. In 163 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. Pimp1z loses the most ELO in match 4 of the day (+103 ELO, win rate 45%). Things go best on Mirage (+128 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, −6 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −8.8, Win rate −14 pp, ELO −280. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.