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Pijaaang

Philippines
On FACEIT since 2017 531 matches tracked 228 matches in 30 days
ELO ▼ 122
2,615
30-day peak: 2,738
Rank SEA ▼ 431 places
#805
Philippines #58 in Philippines
30 days · prev. #374 · best #374
Last updated:

How does Pijaaang play?

Rating 0.95 K/R 0.68 ADR 78.3 from 531 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 531 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (522 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 48%−4 pp · Ø 52% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.7
Zeus kills1 in 531 matches
Knife kills 2 in 531 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 61x 4K, 4 aces in 522 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +249
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −8.0, Win rate −9 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 531 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
172 matches · 48% win rate
On Cache −52 ELO
22 matches · 68% win rate
On Sundays −180 ELO, win rate 40%

Pijaaang loses the most ELO on Mirage: −142 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.05 · Dust 2
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 531 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
48% better than 31%
0.67 better than 15%
76.4 better than 24%
0.93 better than 14%
50% of 632 duels better than 39%
32% of 91 situations better than 31%
Dust 2167
55% better than 59%
0.68 better than 20%
78.7 better than 35%
0.96 better than 21%
46% of 606 duels better than 20%
42% of 118 situations better than 62%
Ancient82
52% better than 42%
0.72 better than 34%
81.6 better than 47%
0.99 better than 31%
53% of 249 duels better than 55%
36% of 66 situations better than 44%
Anubis59
39% better than 10%
0.69 better than 22%
79.1 better than 37%
0.93 better than 13%
48% of 221 duels better than 27%
37% of 35 situations better than 46%
Cache22
68% better than 87%
0.65 better than 15%
77.2 better than 32%
0.95 better than 27%
44% of 90 duels better than 16%
44% of 16 situations better than 65%
Inferno17
47% better than 21%
0.66 better than 8%
78.1 better than 23%
0.87 better than 2%
59% of 51 duels better than 76%
38% of 8 situations better than 46%
Nuke12
25% -
0.63 -
75.5 -
0.86-
43% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pijaaang plays

Across 531 matches Pijaaang averages K/R 0.68, ADR 78.3 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 166 of 531 matches the rating was 1.10 or higher (31%), in 252 it was below 0.90. In 522 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Pijaaang loses the most ELO on Mirage (−142 ELO, win rate 48%). Things go best on Dust 2 (+147 ELO, win rate 55%). Improved over the last three months: ELO +249. Got weaker: K/R −0.09, Rating −0.12, ADR −8.0, Win rate −9 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 228 matches, win rate 48%, net ELO −204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.