Peroxide

Russia
361 matches tracked 70 matches in 30 days
ELO ▲ 20
3,322
30-day peak: 3,376
Rank EU ▼ 997 places
#2,536
Russia #701 in Russia
30 days · prev. #1,539 · best #1,539
Last updated:

How does Peroxide play?

Rating 1.00 (from 291 matches) K/R 0.70 ADR 76.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.05 · Ø 1.05 better than 22%
Pistol kills per match 3.1 from the last 291
Knife kills 2 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 27%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 27x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp, ELO +123
= Stayed the same
K/R at 0.72, ADR at 77.7, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
68 matches · 44% win rate
In match 3 of the day −68 ELO
55 matches · 45% win rate
Between 6:00 and 12:00 +71 ELO, win rate 44%
On Tuesdays −29 ELO, win rate 47%

Peroxide loses the most ELO in match 1 of the day: −71 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
55% right on the average
0.73 better than 37%
77.8 better than 29%
1.04 better than 39%
52% of 461 duels better than 46%
35% of 55 situations better than 39%
Ancient94
50% better than 32%
0.70 better than 23%
78.5 better than 30%
0.97 better than 20%
48% of 490 duels better than 24%
44% of 39 situations better than 66%
Nuke41
59% better than 53%
0.67 better than 12%
74.1 better than 13%
0.99 better than 23%
53% of 160 duels right on the average
27% of 22 situations better than 22%
Inferno22
73% better than 82%
0.61 better than 2%
75.1 better than 9%
0.94 better than 8%
54% of 95 duels better than 37%
44% of 16 situations better than 61%
Mirage12
50% -
0.74 -
73.7 -
1.02-
47% of 51 duels -
50% of 8 situations -
Cache7
14% -
0.76 -
83.1 -
1.02-
49% of 37 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peroxide plays

Across 361 matches Peroxide averages K/R 0.70 and ADR 76.5; the rating across the 291 rated matches is 1.00. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 113 of 291 matches the rating was 1.10 or higher (39%), in 119 it was below 0.90. In 204 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. Peroxide loses the most ELO in match 1 of the day (−71 ELO, win rate 44%). Things go best from match 5 of the day (+375 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +375 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp, ELO +123. Unchanged in recent months: K/R at 0.72, ADR at 77.7, Win rate at 55%. Last 30 days: 70 matches, win rate 57%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.