Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

PerlaToTopka

Poland
219 matches tracked 58 matches in 30 days
Last updated:

How does PerlaToTopka play?

Rating 0.89 K/R 0.63 ADR 72.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 219 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.87−0.14 · Ø 1.01 better than 8%
Pistol kills per match 2.0
Knife kills 1 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.3%).

2K rounds 10.7%−2.6 pp · Ø 13.3% better than 5%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 18%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 22x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +411, Clutch 1v1 +21 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.4, Headshots −8 pp, Win rate −5 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −364 ELO
64 matches · 44% win rate
On Tuesdays −106 ELO, win rate 42%

PerlaToTopka loses the most ELO in match 1 of the day: −364 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
55% better than 66%
0.65 better than 13%
74.8 better than 23%
0.91 better than 14%
47% of 422 duels better than 30%
27% of 67 situations better than 21%
Cache30
53% right on the average
0.62 better than 9%
67.4 better than 5%
0.89 better than 12%
43% of 116 duels better than 14%
33% of 12 situations better than 38%
Ancient24
54% better than 64%
0.59 better than 2%
69.2 better than 5%
0.81 better than 3%
36% of 132 duels better than 1%
44% of 9 situations better than 69%
Dust 224
42% better than 22%
0.68 better than 25%
77.6 better than 35%
0.95 better than 26%
43% of 118 duels better than 13%
33% of 9 situations better than 37%
Nuke18
56% right on the average
0.59 better than 4%
69.3 better than 7%
0.86 better than 7%
45% of 62 duels better than 18%
29% of 7 situations better than 27%
Anubis17
53% better than 56%
0.60 better than 3%
68.7 better than 4%
0.82 better than 2%
36% of 74 duels better than 1%
14% of 7 situations better than 5%
Vertigo14
50% -
0.68 -
76.0 -
0.90-
49% of 70 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PerlaToTopka plays

Across 219 matches PerlaToTopka averages K/R 0.63, ADR 72.6 and a rating of 0.89. Biggest strength: Utility hit rate at 42%, better than 88% of level 8 players. Most room to improve: Rating at 0.89, better than only 8% of level 8 players. Averages 14.0 kills per match with 49% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 47 of 219 matches the rating was 1.10 or higher (21%), in 114 it was below 0.90. In 215 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. PerlaToTopka loses the most ELO in match 1 of the day (−364 ELO, win rate 44%). Things go best in match 3 of the day (+309 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +309 ELO. Improved over the last three months: ELO +411, Clutch 1v1 +21 pp. Got weaker: K/R −0.05, Rating −0.07, ADR −5.4, Headshots −8 pp, Win rate −5 pp, First kills −1 pp. Last 30 days: 58 matches, win rate 41%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.