Perinamara

Réunion
On FACEIT since 2022 352 matches tracked 93 matches in 30 days
ELO ▲ 104
2,998
30-day peak: 3,029
Rank EU ▼ 1,573 places
#9,020
Réunion #3 in Réunion
30 days · prev. #7,447 · best #5,787
Last updated:
Next update possible in 47m 37s

How does Perinamara play?

Rating 1.12 K/R 0.80 ADR 87.6 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 352 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.15+0.11 · Ø 1.04 better than 75%
Pistol kills per match 3.2
Knife kills 9 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 62x 4K, 5 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +73
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 88.7, Headshots at 58%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −128 ELO
56 matches · 46% win rate
On Ancient −111 ELO
62 matches · 50% win rate
Between 12:00 and 18:00 +41 ELO, win rate 50%
On Sundays +22 ELO, win rate 46%

Perinamara loses the most ELO in match 3 of the day: −128 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.60 · Anubis
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
57% better than 66%
0.85 better than 86%
92.8 better than 91%
1.17 better than 82%
57% of 518 duels better than 77%
48% of 80 situations better than 78%
Ancient62
50% better than 37%
0.75 better than 47%
84.6 better than 61%
1.05 right on the average
49% of 229 duels better than 31%
31% of 35 situations better than 30%
Dust 260
55% better than 55%
0.74 better than 43%
81.2 better than 47%
1.05 better than 46%
51% of 254 duels better than 43%
42% of 33 situations better than 59%
Anubis54
61% better than 73%
0.85 better than 88%
88.5 better than 82%
1.21 better than 89%
58% of 197 duels better than 80%
35% of 26 situations better than 40%
Cache27
63% better than 69%
0.81 better than 61%
87.2 better than 61%
1.18 better than 70%
53% of 108 duels better than 44%
36% of 14 situations better than 40%
Nuke15
53% better than 38%
0.70 better than 20%
81.7 better than 44%
0.96 better than 15%
44% of 72 duels better than 9%
88% of 8 situations better than 99%
Inferno5
40% -
0.80 -
83.0 -
1.12-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Perinamara plays

Across 352 matches Perinamara averages K/R 0.80, ADR 87.6 and a rating of 1.12. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 170 of 352 matches the rating was 1.10 or higher (48%), in 89 it was below 0.90. In 269 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. Perinamara loses the most ELO in match 3 of the day (−128 ELO, win rate 46%). Things go best on Dust 2 (+80 ELO, win rate 55%). Match no. 4 of the day goes best: 76% win rate, +75 ELO. Improved over the last three months: ELO +73. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 88.7, Headshots at 58%. Last 30 days: 93 matches, win rate 47%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.