PerfectModeI

Bhutan
On FACEIT since 2024 108 matches tracked
Last updated:

How does PerfectModeI play?

Rating 1.02 (from 70 matches) K/R 0.75 ADR 79.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.05+0.01 · Ø 1.04 better than 51%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 9x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether PerfectModeI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 30 before.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.82.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 47%

PerfectModeI loses the most ELO on Mirage: −3 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 63%
0.71 better than 31%
76.3 better than 25%
0.94 better than 17%
52% of 66 duels right on the average
56% of 9 situations better than 92%
Dust 226
38% better than 8%
0.76 better than 57%
81.9 better than 53%
1.05 right on the average
58% of 50 duels better than 84%
38% of 8 situations right on the average
Ancient18
61% better than 80%
0.77 better than 60%
79.8 better than 38%
0.99-
54% of 39 duels better than 63%
17% of 6 situations better than 7%
Nuke14
79% -
0.82 -
85.6 -
1.18-
57% of 14 duels -
55% of 11 situations -
Inferno9
56% -
0.70 -
75.6 -
0.98-
39% of 18 duels -
33% of 6 situations -
Anubis6
67% -
0.69 -
80.1 -
1.18-
50% of 4 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PerfectModeI plays

Across 108 matches PerfectModeI averages K/R 0.75 and ADR 79.6; the rating across the 70 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 31 of 70 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 38 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. PerfectModeI loses the most ELO on Mirage (−3 ELO, win rate 55%). Things go best on Dust 2 (+49 ELO, win rate 38%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.