PerdYYY

Czech Republic
On FACEIT since 2015 183 matches tracked 46 matches in 30 days
ELO ▲ 283
3,492
30-day peak: 3,492
Rank EU ▲ 683 places
#1,066
CZ #13 in CZ
30 days · prev. #1,749 · best #1,066
Last updated:

How does PerdYYY play?

Rating 0.91 (from 132 matches) K/R 0.66 ADR 75.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.06).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.13 · Ø 1.06 better than 6%
Pistol kills per match 2.2
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 8%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 9x 4K, 0 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 97%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 75.0
▼ Got worse
K/R −0.04, Win rate −16 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
50 matches · 64% win rate
On Sundays +30 ELO, win rate 52%

PerdYYY loses the most ELO on Ancient: −51 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
64% better than 85%
0.64 better than 6%
73.7 better than 11%
0.88 better than 4%
44% of 195 duels better than 9%
40% of 30 situations better than 54%
Ancient50
64% better than 77%
0.71 better than 26%
80.7 better than 41%
0.96 better than 17%
48% of 148 duels better than 23%
38% of 21 situations right on the average
Anubis22
55% right on the average
0.66 better than 11%
75.4 better than 18%
0.94 better than 13%
50% of 60 duels better than 35%
17% of 6 situations better than 8%
Nuke16
63% better than 64%
0.59 better than 1%
67.4 better than 1%
0.84-
37% of 51 duels better than 2%
33% of 3 situations better than 35%
Inferno13
38% -
0.73 -
77.9 -
1.10-
39% of 49 duels -
75% of 8 situations -
Dust 211
55% -
0.60 -
72.1 -
0.72-
20% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PerdYYY plays

Across 183 matches PerdYYY averages K/R 0.66 and ADR 75.5; the rating across the 132 rated matches is 0.91. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Mirage with a 64% win rate in 70 matches. In 37 of 132 matches the rating was 1.10 or higher (28%), in 66 it was below 0.90. In 107 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. PerdYYY loses the most ELO on Ancient (−51 ELO, win rate 64%). Things go best on Mirage (+137 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Win rate −16 pp. Unchanged in recent months: ADR at 75.0. Last 30 days: 46 matches, win rate 63%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.