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Pepol

Poland
On FACEIT since 2018 263 matches tracked 40 matches in 30 days
ELO ▼ 95
2,041
30-day peak: 2,184
Rank EU
#231,922
Poland #13,089 in Poland
Last updated:

How does Pepol play?

Rating 0.97 K/R 0.70 ADR 77.0 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.4
Knife kills 11 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 24x 4K, 8 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.7, Win rate at 48%, ELO at 2,041
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
89 matches · 43% win rate
On Ancient −13 ELO
28 matches · 50% win rate
On Tuesdays +66 ELO, win rate 39%

Pepol loses the most ELO on Dust 2: −163 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage
  4. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
43% better than 23%
0.72 better than 41%
80.5 better than 48%
1.00 better than 39%
52% of 480 duels better than 57%
43% of 69 situations better than 64%
Mirage87
54% better than 59%
0.70 better than 30%
75.7 better than 23%
0.97 better than 29%
45% of 427 duels better than 16%
36% of 56 situations better than 43%
Ancient28
50% better than 43%
0.69 better than 25%
74.6 better than 17%
0.96 better than 28%
46% of 91 duels better than 23%
30% of 10 situations better than 30%
Inferno24
50% better than 34%
0.63 better than 7%
71.7 better than 11%
0.85 better than 2%
41% of 116 duels better than 4%
36% of 14 situations better than 46%
Nuke23
61% better than 68%
0.74 better than 45%
81.1 better than 52%
1.04 better than 48%
55% of 104 duels better than 61%
44% of 16 situations better than 67%
Cache8
25% -
0.64 -
65.5 -
0.88-
38% of 32 duels -
67% of 3 situations -
Anubis3
33% -
0.66 -
73.9 -
0.93-
33% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pepol plays

Across 263 matches Pepol averages K/R 0.70, ADR 77.0 and a rating of 0.97. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 86 of 263 matches the rating was 1.10 or higher (33%), in 118 it was below 0.90. In 243 matches with detailed stats: 24 4Ks and 8 aces. Best month by rating: June 2026 at 1.02. Pepol loses the most ELO on Dust 2 (−163 ELO, win rate 43%). Things go best on Mirage (+195 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, −29 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.7, Win rate at 48%, ELO at 2,041. Last 30 days: 40 matches, win rate 48%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.