Peeping

USA
On FACEIT since 2018 182 matches tracked 60 matches in 30 days
ELO ▲ 79
3,738
30-day peak: 3,807
Rank NA ▲ 1 place
#11
USA #5 in USA
30 days · prev. #12 · best #8
Last updated:

How does Peeping play?

Rating 1.27 (from 136 matches) K/R 0.93 ADR 97.5 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 132 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 58%+4 pp · Ø 54% better than 76%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.42 K/D and so well above the average (1.10).

Headshot rate 57%+3 pp · Ø 54% better than 66%
AWP share of kills 13%0 pp · Ø 13% right on the average
K/D 1.42+0.32 · Ø 1.10 better than 96%
Pistol kills per match 3.2
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.5).

2K rounds 16.5%+2.2 pp · Ø 14.3% better than 87%
3K rounds 5.7%+1.2 pp · Ø 4.5% better than 82%
MVPs per match 3.2+0.7 · Ø 2.5 better than 93%
4Ks and aces 35x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 29%−4 pp · Ø 33% better than 18%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 64%
Enemies flashed per round 0.42+0.08 · Ø 0.34 better than 74%
Deaths per round 66%−4 pp · Ø 70% better than 81%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, Headshots +2 pp
= Stayed the same
Win rate at 72%, ELO at 3,738
▼ Got worse
K/R −0.08, ADR −7.3

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOctNov

Best month: May 2026 with 1.03. Last 3 months: 0.91 (at the start 0.99). Well above the average (0.78).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +49 ELO
24 matches · 63% win rate
Between 6:00 and 12:00 −56 ELO, win rate 52%

Peeping loses the most ELO in match 3 of the day: +49 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Longest win streak: 18 wins in a row · Dust 2
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 53 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
68% better than 88%
0.95 better than 95%
98.6 better than 94%
1.30 better than 91%
62% of 212 duels better than 87%
41% of 27 situations better than 55%
Dust 240
75% better than 95%
0.93 better than 92%
96.1 better than 88%
1.27 better than 84%
58% of 153 duels better than 67%
44% of 16 situations better than 59%
Ancient18
72% better than 91%
0.97 better than 97%
98.9 better than 95%
1.32-
55% of 69 duels better than 54%
43% of 7 situations better than 59%
Anubis18
67% better than 82%
0.96 better than 97%
100.2 better than 97%
1.45-
69% of 58 duels better than 98%
36% of 14 situations better than 43%
Cache13
92% -
0.90 -
98.4 -
1.22-
55% of 71 duels -
57% of 7 situations -
Nuke13
62% -
0.88 -
93.8 -
1.14-
60% of 65 duels -
17% of 6 situations -
Inferno5
60% -
0.75 -
91.1 -
1.07-
43% of 42 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peeping plays

Across 182 matches Peeping averages K/R 0.93 and ADR 97.5; the rating across the 136 rated matches is 1.27. Biggest strength: K/D at 1.42, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 10 · 3,500+ ELO players. Averages 20.6 kills per match with 57% headshots. The strongest map is Cache with a 92% win rate in 13 matches. In 92 of 132 matches the rating was 1.10 or higher (70%), in 14 it was below 0.90. In 108 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: November 2026 at 1.44. Peeping loses the most ELO in match 3 of the day (+49 ELO, win rate 63%). Things go best in match 1 of the day (+344 ELO, win rate 78%). Match no. 1 of the day goes best: 78% win rate, +344 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp. Got weaker: K/R −0.08, ADR −7.3. Unchanged in recent months: Win rate at 72%, ELO at 3,738. Last 30 days: 60 matches, win rate 67%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.