Peekske

Belgium
On FACEIT since 2022 344 matches tracked 30 matches in 30 days
ELO ▼ 7
2,255
30-day peak: 2,329
Rank EU
#122,918
Belgium #479 in Belgium
Last updated:

How does Peekske play?

Rating 0.96 K/R 0.71 ADR 78.4 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 344 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Knife kills 3 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 55x 4K, 2 aces in 265 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 78.7, Headshots at 56%, ELO at 2,255
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −134 ELO
40 matches · 45% win rate
On Mirage −123 ELO
83 matches · 47% win rate
On Sundays −151 ELO, win rate 42%

Peekske loses the most ELO in match 4 of the day: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.33 · Dust 2
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
47% better than 29%
0.71 better than 34%
78.4 better than 36%
0.97 better than 27%
44% of 421 duels better than 13%
44% of 43 situations better than 68%
Anubis58
59% better than 71%
0.70 better than 27%
79.2 better than 38%
0.94 better than 18%
51% of 294 duels better than 44%
42% of 19 situations better than 60%
Ancient56
50% better than 41%
0.74 better than 45%
80.3 better than 41%
1.01 better than 38%
54% of 301 duels better than 63%
52% of 23 situations better than 85%
Dust 253
47% better than 30%
0.72 better than 38%
77.7 better than 32%
0.98 better than 28%
44% of 263 duels better than 14%
26% of 27 situations better than 19%
Nuke34
38% better than 7%
0.66 better than 9%
75.1 better than 17%
0.89 better than 6%
48% of 149 duels better than 29%
27% of 22 situations better than 22%
Inferno33
58% better than 66%
0.70 better than 30%
78.3 better than 29%
0.98 better than 23%
49% of 156 duels better than 29%
50% of 8 situations better than 77%
Cache21
67% -
0.73 -
79.4 -
0.97-
47% of 79 duels -
17% of 6 situations -
Vertigo4
25% -
0.73 -
80.0 -
0.89-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peekske plays

Across 344 matches Peekske averages K/R 0.71, ADR 78.4 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 96 of 344 matches the rating was 1.10 or higher (28%), in 159 it was below 0.90. In 265 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Peekske loses the most ELO in match 4 of the day (−134 ELO, win rate 45%). Things go best on Cache (+141 ELO, win rate 67%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 78.7, Headshots at 56%, ELO at 2,255. Last 30 days: 30 matches, win rate 50%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.