PeekGooning

Denmark
On FACEIT since 2018 159 matches tracked 34 matches in 30 days
Last updated:

How does PeekGooning play?

Rating 1.05 K/R 0.73 ADR 79.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 21x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 19%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +180
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 80.4, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
28 matches · 43% win rate
On Inferno −1 ELO
33 matches · 45% win rate
On Saturdays ±0 ELO, win rate 48%

PeekGooning loses the most ELO on Ancient: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 33 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
58% better than 70%
0.72 better than 39%
82.8 better than 60%
1.02 better than 46%
51% of 199 duels better than 46%
50% of 24 situations better than 78%
Inferno33
45% better than 26%
0.75 right on the average
79.4 better than 35%
1.08 better than 58%
48% of 134 duels better than 24%
32% of 22 situations better than 32%
Nuke30
73% better than 94%
0.74 better than 39%
80.0 better than 40%
1.06 better than 48%
53% of 98 duels better than 53%
47% of 19 situations better than 70%
Ancient28
43% better than 21%
0.73 better than 43%
76.0 better than 25%
1.05 better than 56%
47% of 105 duels better than 25%
44% of 25 situations better than 68%
Cache16
50% better than 38%
0.71 better than 38%
76.6 better than 28%
1.04 right on the average
48% of 65 duels better than 28%
54% of 13 situations better than 82%
Overpass3
67% -
0.85 -
85.1 -
1.22-
50% of 8 duels -
33% of 3 situations -
Vertigo3
33% -
0.88 -
84.7 -
1.21-
50% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PeekGooning plays

Across 159 matches PeekGooning averages K/R 0.73, ADR 79.7 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 30 matches. In 67 of 159 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 114 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. PeekGooning loses the most ELO on Ancient (−23 ELO, win rate 43%). Things go best on Anubis (+43 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, +23 ELO. Improved over the last three months: Win rate +11 pp, ELO +180. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 80.4, Headshots at 52%. Last 30 days: 34 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.