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Peche

France
179 matches tracked
Last updated:

How does Peche play?

Rating 1.20 (from 155 matches) K/R 0.85 ADR 84.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 155 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (52%).

Headshot rate 27%−25 pp · Ø 52% better than 1%
AWP share of kills 65%+54 pp · Ø 11% better than 99%
K/D 1.28+0.24 · Ø 1.04 better than 94%
Pistol kills per match 3.1
Knife kills 3 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 23x 4K, 5 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 5%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.83, Rating at 1.20, ADR at 81.6, ELO at 2,747
▼ Got worse
Headshots −2 pp

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −244 ELO
64 matches · 48% win rate
On Cache −131 ELO
31 matches · 45% win rate
On Mondays −155 ELO, win rate 32%

Peche loses the most ELO in match 1 of the day: −244 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.35 · Cache
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
57% better than 62%
0.86 better than 91%
82.9 better than 59%
1.23 better than 93%
68% of 246 duels better than 99%
30% of 43 situations better than 30%
Dust 254
57% better than 67%
0.87 better than 92%
91.1 better than 88%
1.21 better than 89%
61% of 257 duels better than 91%
33% of 30 situations better than 37%
Cache31
45% better than 24%
0.81 better than 77%
78.3 better than 37%
1.17 better than 82%
63% of 112 duels better than 94%
33% of 27 situations better than 38%
Inferno16
44% better than 14%
0.81 better than 66%
79.8 better than 29%
1.13 better than 60%
73% of 73 duels better than 99%
33% of 9 situations better than 33%
Nuke12
50% -
0.82 -
82.1 -
1.15-
57% of 54 duels -
0% of 3 situations -
Mirage4
25% -
0.73 -
75.9 -
1.01-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peche plays

Across 179 matches Peche averages K/R 0.85 and ADR 84.2; the rating across the 155 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 27%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 27% headshots. The strongest map is Anubis with a 57% win rate in 58 matches. In 93 of 155 matches the rating was 1.10 or higher (60%), in 34 it was below 0.90. In 107 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: June 2026 at 1.26. Peche loses the most ELO in match 1 of the day (−244 ELO, win rate 48%). Things go best in match 4 of the day (±0 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.20, ADR at 81.6, ELO at 2,747.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.