Pawel_10
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
AveragePawel_10 wins 54 of 100 opening duels. 4 percentage points above the level 8 average (50%).
Clutch
AveragePawel_10 wins 18 of 100 1v2s. 2 percentage points below the level 8 average (20%).
Weapons and aim
Average57 of 100 kills by Pawel_10 are headshots. 10 percentage points above the level 8 average (47%).
Impact
AverageAverages 2.2 round MVPs per match. On par with the level 8 average (2.2).
Utility and deaths
AverageAverages 5.8 utility damage per round from HEs and mollies. 1.5 above the level 8 average (4.3).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Pawel_10 loses the most ELO on Inferno: −22 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.85 · Dust 2
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pawel_10 plays
Across 159 matches Pawel_10 averages K/R 0.72, ADR 77.2 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Averages 16.2 kills per match with 57% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 61 of 159 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 159 matches with detailed stats: 19 4Ks and 1 ace. Pawel_10 loses the most ELO on Inferno (−22 ELO, win rate 45%). Things go best on Dust 2 (+100 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +95 ELO. Last 30 days: 82 matches, win rate 51%, net ELO +112.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.