Pave

United Kingdom
149 matches tracked
Last updated:

How does Pave play?

Rating 0.91 (from 129 matches) K/R 0.71 ADR 81.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 18%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 48%+2 pp · Ø 46% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 28%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 17x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.36+0.10 · Ø 0.26 better than 76%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +9 pp, ELO +376
= Stayed the same
K/R at 0.70, Rating at 0.91, ADR at 80.8, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 25% win rate
On Thursdays ±0 ELO, win rate 41%

Pave loses the most ELO in match 2 of the day: ±0 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 38%
0.69 better than 32%
80.2 better than 52%
0.90 better than 17%
53% of 195 duels better than 64%
25% of 12 situations better than 18%
Nuke34
35% better than 6%
0.70 better than 35%
81.1 better than 57%
0.85 better than 11%
58% of 139 duels better than 84%
18% of 17 situations better than 11%
Dust 219
53% better than 59%
0.78 better than 78%
82.0 better than 66%
1.08 better than 77%
41% of 81 duels better than 10%
36% of 11 situations better than 45%
Anubis12
67% -
0.78 -
91.7 -
1.01-
40% of 47 duels -
0% of 2 situations -
Cache11
73% -
0.74 -
87.3 -
0.96-
46% of 59 duels -
50% of 2 situations -
Vertigo11
55% -
0.71 -
80.3 -
0.94-
56% of 48 duels -
67% of 6 situations -
Ancient9
56% -
0.62 -
74.9 -
0.76-
40% of 42 duels -
50% of 2 situations -
Inferno5
40% -
0.60 -
74.5 -
0.79-
33% of 30 duels -
50% of 2 situations -
Overpass3
67% -
0.67 -
79.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Pave plays

Across 149 matches Pave averages K/R 0.71 and ADR 81.5; the rating across the 129 rated matches is 0.91. Biggest strength: Rounds with first kill at 12%, better than 78% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 7 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 32 of 129 matches the rating was 1.10 or higher (25%), in 68 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. Pave loses the most ELO in match 2 of the day (±0 ELO, win rate 25%). Things go best on Nuke (+37 ELO, win rate 35%). Match no. 4 of the day goes best: 70% win rate, +33 ELO. Improved over the last three months: Win rate +9 pp, ELO +376. Unchanged in recent months: K/R at 0.70, Rating at 0.91, ADR at 80.8, Headshots at 48%. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.