PaulRewd

Japan
On FACEIT since 2019 136 matches tracked 44 matches in 30 days
Last updated:

How does PaulRewd play?

Rating 1.16 K/R 0.83 ADR 89.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.4
Knife kills 3 in 136 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 22x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 3%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +202
= Stayed the same
K/R at 0.81, ADR at 88.1
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
23 matches · 57% win rate
On Inferno −38 ELO
27 matches · 41% win rate
On Sundays ±0 ELO, win rate 41%

PaulRewd loses the most ELO on Anubis: −43 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Inferno
  4. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 62%
0.82 better than 81%
88.3 better than 80%
1.17 better than 83%
53% of 150 duels better than 57%
42% of 24 situations better than 61%
Inferno27
41% better than 10%
0.93 better than 94%
96.3 better than 90%
1.30 better than 92%
66% of 175 duels better than 95%
42% of 26 situations better than 60%
Ancient26
58% better than 66%
0.81 better than 76%
87.5 better than 74%
1.13 better than 76%
66% of 119 duels better than 99%
50% of 16 situations better than 78%
Mirage24
46% better than 24%
0.76 better than 56%
79.7 better than 41%
1.06 better than 56%
56% of 89 duels better than 75%
29% of 17 situations better than 21%
Anubis23
57% better than 62%
0.82 better than 80%
93.3 better than 93%
1.12 better than 74%
58% of 137 duels better than 81%
40% of 20 situations better than 55%
Cache3
0% -
0.59 -
77.8 -
0.71-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PaulRewd plays

Across 136 matches PaulRewd averages K/R 0.83, ADR 89.3 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 77 of 136 matches the rating was 1.10 or higher (57%), in 28 it was below 0.90. In 89 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. PaulRewd loses the most ELO on Anubis (−43 ELO, win rate 57%). Things go best on Mirage (+23 ELO, win rate 46%). Match no. 1 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +202. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.81, ADR at 88.1. Last 30 days: 44 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.