Patrix2k

Slovenia
On FACEIT since 2022 462 matches tracked 175 matches in 30 days
Last updated:

How does Patrix2k play?

Rating 0.93 K/R 0.69 ADR 77.3 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 462 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.5
Knife kills 4 in 462 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 55x 4K, 7 aces in 402 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −4.6, Win rate −6 pp, ELO −112

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −271 ELO
152 matches · 47% win rate
On Nuke −60 ELO
27 matches · 41% win rate
On Sundays ±0 ELO, win rate 31%

Patrix2k loses the most ELO on Dust 2: −271 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2152
47% better than 31%
0.71 better than 31%
79.4 better than 39%
0.97 better than 23%
47% of 820 duels better than 24%
33% of 73 situations better than 37%
Mirage118
52% right on the average
0.70 better than 28%
77.6 better than 30%
0.93 better than 15%
49% of 572 duels better than 35%
36% of 61 situations better than 42%
Inferno49
53% right on the average
0.69 better than 22%
82.3 better than 47%
0.95 better than 16%
50% of 286 duels better than 30%
34% of 29 situations better than 37%
Ancient47
51% better than 45%
0.64 better than 8%
74.5 better than 15%
0.86 better than 4%
47% of 256 duels better than 24%
21% of 19 situations better than 12%
Cache40
53% -
0.70 -
75.6 -
0.96-
48% of 222 duels -
33% of 18 situations -
Anubis27
44% better than 22%
0.61 better than 2%
70.3 better than 4%
0.79 better than 1%
39% of 142 duels better than 3%
50% of 14 situations better than 79%
Nuke27
41% better than 10%
0.61 better than 3%
68.6 better than 4%
0.83 better than 3%
45% of 152 duels better than 17%
44% of 9 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How Patrix2k plays

Across 462 matches Patrix2k averages K/R 0.69, ADR 77.3 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Inferno with a 53% win rate in 49 matches. In 123 of 462 matches the rating was 1.10 or higher (27%), in 224 it was below 0.90. In 402 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: July 2026 at 1.12. Patrix2k loses the most ELO on Dust 2 (−271 ELO, win rate 47%). Things go best on Mirage (+305 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −4.6, Win rate −6 pp, ELO −112. Last 30 days: 175 matches, win rate 45%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.