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PaszaBajseps

Poland
On FACEIT since 2015 61 matches tracked 22 matches in 30 days
Last updated:

How does PaszaBajseps play?

Rating 0.84 K/R 0.60 ADR 68.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.81−0.20 · Ø 1.01 better than 2%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 13%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 18%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 5x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 49%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 8 average
Whether PaszaBajseps is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.65.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
27 matches · 30% win rate
Between 12:00 and 18:00 −111 ELO, win rate 32%

PaszaBajseps loses the most ELO in match 1 of the day: −82 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 82%
0.63 better than 8%
71.5 better than 10%
0.90 better than 12%
44% of 77 duels better than 16%
100% of 2 situations better than 99%
Dust 214
43% -
0.49 -
60.7 -
0.70-
39% of 64 duels -
33% of 6 situations -
Ancient11
27% -
0.65 -
73.2 -
0.85-
51% of 47 duels -
50% of 10 situations -
Anubis10
60% -
0.66 -
72.5 -
0.91-
42% of 38 duels -
25% of 8 situations -
Inferno3
33% -
0.64 -
72.2 -
0.89-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PaszaBajseps plays

Across 61 matches PaszaBajseps averages K/R 0.60, ADR 68.8 and a rating of 0.84. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Rating at 0.84, better than only 2% of level 8 players. Averages 12.8 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 12 of 61 matches the rating was 1.10 or higher (20%), in 36 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. PaszaBajseps loses the most ELO in match 1 of the day (−82 ELO, win rate 30%). Things go best on Mirage (+29 ELO, win rate 60%). Last 30 days: 22 matches, win rate 45%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.