Pasisaurus

Finland
On FACEIT since 2019 230 matches tracked 93 matches in 30 days
ELO ▲ 430
3,196
30-day peak: 3,196
Rank EU ▲ 4,864 places
#4,433
Finland #101 in Finland
30 days · prev. #9,297 · best #4,418
Last updated:

How does Pasisaurus play?

Rating 1.16 (from 198 matches) K/R 0.81 ADR 87.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 198 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.18+0.13 · Ø 1.05 better than 79%
Pistol kills per match 3.3
Knife kills 4 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 78%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 36x 4K, 5 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +7.2, ELO +319
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
32 matches · 44% win rate
On Inferno −60 ELO
29 matches · 59% win rate
On Tuesdays +118 ELO, win rate 49%

Pasisaurus loses the most ELO on Nuke: −90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.90 · Mirage
  4. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 38%
0.81 better than 73%
87.8 better than 77%
1.14 better than 74%
53% of 313 duels right on the average
48% of 46 situations better than 77%
Ancient35
57% better than 56%
0.74 better than 41%
83.1 better than 55%
1.04 better than 44%
50% of 153 duels better than 36%
44% of 16 situations better than 66%
Anubis33
76% better than 97%
0.85 better than 87%
88.1 better than 81%
1.25 better than 93%
60% of 117 duels better than 86%
38% of 24 situations right on the average
Nuke32
44% better than 15%
0.84 better than 79%
87.0 better than 73%
1.21 better than 83%
61% of 97 duels better than 85%
29% of 17 situations better than 24%
Inferno29
59% better than 43%
0.84 better than 68%
90.3 better than 71%
1.19 better than 61%
58% of 125 duels better than 56%
54% of 13 situations better than 78%
Cache13
31% -
0.80 -
87.7 -
1.13-
58% of 57 duels -
50% of 6 situations -
Dust 23
0% -
0.75 -
93.2 -
0.94-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pasisaurus plays

Across 230 matches Pasisaurus averages K/R 0.81 and ADR 87.4; the rating across the 198 rated matches is 1.16. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Anubis with a 76% win rate in 33 matches. In 106 of 198 matches the rating was 1.10 or higher (54%), in 51 it was below 0.90. In 167 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. Pasisaurus loses the most ELO on Nuke (−90 ELO, win rate 44%). Things go best on Anubis (+330 ELO, win rate 76%). Match no. 4 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +7.2, ELO +319. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 93 matches, win rate 58%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.