Pashkadelta

Portugal
On FACEIT since 2020 157 matches tracked 78 matches in 30 days
ELO ▲ 65
2,166
30-day peak: 2,166
Rank EU
#156,073
Portugal #2,522 in Portugal
Last updated:

How does Pashkadelta play?

Rating 1.06 (from 136 matches) K/R 0.76 ADR 79.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 18x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.06, ADR at 80.4, Headshots at 48%
▼ Got worse
Win rate −5 pp, ELO −204

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
45 matches · 47% win rate
On Dust 2 −5 ELO
37 matches · 41% win rate
On Mondays −50 ELO, win rate 32%

Pashkadelta loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 34%
0.82 better than 82%
85.2 better than 72%
1.14 better than 82%
59% of 197 duels better than 89%
31% of 26 situations better than 29%
Dust 237
41% better than 16%
0.80 better than 75%
80.8 better than 47%
1.13 better than 78%
57% of 160 duels better than 80%
45% of 20 situations better than 71%
Ancient32
50% right on the average
0.72 better than 38%
77.0 better than 28%
1.02 better than 47%
47% of 102 duels better than 27%
42% of 19 situations better than 63%
Anubis13
54% -
0.69 -
75.1 -
0.90-
47% of 55 duels -
25% of 4 situations -
Inferno10
80% -
0.80 -
83.7 -
1.16-
49% of 39 duels -
33% of 3 situations -
Nuke10
60% -
0.70 -
74.4 -
0.95-
62% of 37 duels -
60% of 5 situations -
Cache8
13% -
0.61 -
68.3 -
0.82-
43% of 37 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pashkadelta plays

Across 157 matches Pashkadelta averages K/R 0.76 and ADR 79.8; the rating across the 136 rated matches is 1.06. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 65 of 136 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 114 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. Pashkadelta loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best on Ancient (+26 ELO, win rate 50%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −5 pp, ELO −204. Unchanged in recent months: Rating at 1.06, ADR at 80.4, Headshots at 48%. Last 30 days: 78 matches, win rate 51%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.