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Partz

Estonia
On FACEIT since 2018 179 matches tracked 41 matches in 30 days
Last updated:

How does Partz play?

Rating 1.04 (from 152 matches) K/R 0.73 ADR 79.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.6
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 18x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.09, ADR +6.9, Headshots +4 pp
= Stayed the same
Win rate at 54%, ELO at 2,736
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.67). Just above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −122 ELO
27 matches · 41% win rate
On Ancient −42 ELO
26 matches · 42% win rate
On Mondays −117 ELO, win rate 36%

Partz loses the most ELO from match 5 of the day: −122 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 2.28 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 76%
0.77 better than 62%
83.6 better than 62%
1.07 better than 60%
45% of 214 duels better than 15%
43% of 28 situations better than 64%
Dust 233
61% better than 79%
0.66 better than 13%
74.6 better than 17%
1.01 better than 36%
55% of 92 duels better than 68%
50% of 14 situations better than 81%
Ancient26
42% better than 14%
0.70 better than 24%
76.7 better than 22%
0.92 better than 13%
44% of 101 duels better than 10%
63% of 8 situations better than 94%
Nuke22
36% better than 4%
0.75 right on the average
83.4 better than 57%
1.06 better than 53%
47% of 96 duels better than 17%
45% of 11 situations better than 71%
Anubis14
50% -
0.72 -
79.4 -
1.13-
44% of 43 duels -
57% of 7 situations -
Inferno11
55% -
0.73 -
78.1 -
1.02-
53% of 40 duels -
60% of 5 situations -
Cache8
50% -
0.79 -
80.9 -
1.10-
46% of 37 duels -
0% of 3 situations -
Overpass5
60% -
0.65 -
69.5 -
1.00-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Partz plays

Across 179 matches Partz averages K/R 0.73 and ADR 79.8; the rating across the 152 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 61 of 152 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Partz loses the most ELO from match 5 of the day (−122 ELO, win rate 41%). Things go best on Dust 2 (+13 ELO, win rate 61%). Improved over the last three months: K/R +0.10, Rating +0.09, ADR +6.9, Headshots +4 pp. Unchanged in recent months: Win rate at 54%, ELO at 2,736. Last 30 days: 41 matches, win rate 54%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.