PartyTunez

Germany
On FACEIT since 2016 88 matches tracked 23 matches in 30 days
Last updated:

How does PartyTunez play?

Rating 1.09 K/R 0.78 ADR 87.8 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 16x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +299
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 86.1, Headshots at 40%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 1.83 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
50% better than 45%
0.78 better than 71%
88.7 better than 84%
1.09 better than 68%
55% of 106 duels better than 73%
38% of 16 situations right on the average
Mirage23
52% better than 55%
0.79 better than 74%
87.1 better than 79%
1.12 better than 78%
56% of 90 duels better than 78%
50% of 14 situations better than 82%
Anubis10
30% -
0.81 -
88.4 -
1.14-
58% of 31 duels -
33% of 6 situations -
Ancient8
25% -
0.73 -
82.6 -
0.97-
55% of 38 duels -
33% of 6 situations -
Inferno8
88% -
0.79 -
87.1 -
1.12-
69% of 36 duels -
60% of 5 situations -
Cache6
50% -
0.83 -
96.1 -
1.14-
65% of 17 duels -
67% of 6 situations -
Nuke5
40% -
0.76 -
83.5 -
0.98-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PartyTunez plays

Across 88 matches PartyTunez averages K/R 0.78, ADR 87.8 and a rating of 1.09. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 48 of 88 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 1 ace. Things go best on Dust 2 (+25 ELO, win rate 50%). Improved over the last three months: ELO +299. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 86.1, Headshots at 40%. Last 30 days: 23 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.