Papa_Igorya

Russia
On FACEIT since 2023 101 matches tracked 62 matches in 30 days
Last updated:

How does Papa_Igorya play?

Rating 1.19 K/R 0.86 ADR 97.8 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 101 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 41%−3 pp · Ø 44% better than 34%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.18+0.18 · Ø 1.00 better than 97%
Pistol kills per match 3.8
Knife kills 7 in 101 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 98%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 35x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.8+3.9 · Ø 3.9 better than 98%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 5 average
Whether Papa_Igorya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.91
SepOctNov

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
39 matches · 41% win rate
In match 1 of the day −19 ELO
32 matches · 44% win rate
On Tuesdays −69 ELO, win rate 43%

Papa_Igorya loses the most ELO on Mirage: −87 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 22%
0.85 better than 95%
95.5 better than 98%
1.19 better than 95%
49% of 203 duels right on the average
41% of 22 situations better than 62%
Dust 228
68% better than 96%
0.97 better than 99%
106.0 better than 99%
1.38 better than 99%
59% of 167 duels better than 93%
47% of 17 situations better than 77%
Anubis18
56% better than 72%
0.82 better than 90%
97.1 better than 99%
1.14 better than 91%
36% of 105 duels better than 3%
42% of 12 situations better than 61%
Ancient5
60% -
0.67 -
82.9 -
0.83-
58% of 31 duels -
67% of 3 situations -
Nuke5
40% -
0.75 -
87.9 -
1.07-
50% of 28 duels -
0% of 3 situations -
Cache4
0% -
0.81 -
92.4 -
1.09-
60% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Papa_Igorya plays

Across 101 matches Papa_Igorya averages K/R 0.86, ADR 97.8 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 97.8, better than 99% of level 5 players. Averages 18.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 54 of 101 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 91 matches with detailed stats: 35 4Ks and 3 aces. Papa_Igorya loses the most ELO on Mirage (−87 ELO, win rate 41%). Things go best on Dust 2 (+2 ELO, win rate 68%). Match no. 2 of the day goes best: 77% win rate, −24 ELO. Last 30 days: 62 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.