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Panito

Chile
On FACEIT since 2021 246 matches tracked 34 matches in 30 days
ELO ▲ 120
2,811
30-day peak: 2,821
Rank SA ▲ 194 places
#383
Chile #13 in Chile
30 days · prev. #577 · best #377
Last updated:

How does Panito play?

Rating 1.10 (from 196 matches) K/R 0.80 ADR 88.9 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2 from the last 196

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 6 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Headshots +25 pp, Win rate +7 pp, ELO +359
= Stayed the same
K/R at 0.82, ADR at 89.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
45 matches · 47% win rate
On Anubis −11 ELO
29 matches · 48% win rate
Between 0:00 and 6:00 −37 ELO, win rate 51%
On Wednesdays −127 ELO, win rate 40%

Panito loses the most ELO in match 2 of the day: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
64% better than 88%
0.82 better than 78%
91.2 better than 87%
1.11 better than 68%
57% of 465 duels better than 78%
41% of 37 situations better than 59%
Ancient37
65% better than 84%
0.76 right on the average
86.5 better than 70%
1.06 better than 52%
56% of 216 duels better than 71%
29% of 7 situations better than 25%
Anubis29
48% better than 31%
0.88 better than 92%
96.5 better than 96%
1.21 better than 88%
59% of 172 duels better than 84%
27% of 15 situations better than 22%
Cache14
29% -
0.68 -
74.4 -
0.95-
52% of 66 duels -
50% of 6 situations -
Dust 212
25% -
0.73 -
82.5 -
0.93-
48% of 58 duels -
75% of 4 situations -
Nuke7
57% -
0.74 -
81.7 -
1.15-
56% of 34 duels -
50% of 6 situations -
Vertigo4
25% -
0.86 -
93.9 -
1.16-
53% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Panito plays

Across 246 matches Panito averages K/R 0.80 and ADR 88.9; the rating across the 196 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 88.9, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 93 of 196 matches the rating was 1.10 or higher (47%), in 49 it was below 0.90. In 141 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: November 2026 at 1.23. Panito loses the most ELO in match 2 of the day (−84 ELO, win rate 47%). Things go best on Mirage (+132 ELO, win rate 64%). Improved over the last three months: Rating +0.06, Headshots +25 pp, Win rate +7 pp, ELO +359. Unchanged in recent months: K/R at 0.82, ADR at 89.8. Last 30 days: 34 matches, win rate 62%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.